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SimplyScripts Screenwriting Discussion Board    Unproduced Screenplay Discussion    Drama Scripts  ›  Thief Moderators: bert
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  Author    Thief  (currently 7850 views)
frXNtier
Posted: May 10th, 2010, 2:40am Report to Moderator
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I wanna shut the door, and open up my mind.

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Not that Sandra needs any help defending herself.

I'm not attacking anyone, so I wouldn't expect anyone to defend themselves. Simply giving my thoughts, as my friend asked me to read the script, and this is what I thought.

Word to wise: respect where due. Cheek and comments can be fun. But, messing with da big boys without the right tools can sometimes be fruitless.

I wasn't attempting to be disrespectful. I wasn't attempting to "mess with da big boys". I was simply giving my opinion. And to be told that "once [my number of posts] get treble [I] may be a lot wiser" is implying that I have no business giving my opinion until I have flooded the forum with at least 100 posts. This seems to be no way to judge the merit of someone's opinion.

If you don't agree with my comments then that is fine, and I'm happy to hear a rebuttal, but to be blasted for being disrepectful, unwise and "cheeky" is quite unwelcoming.  


Tommorrow I'll be gone. I don't know when I'll be back.
But in this world everything can change just like that.


http://semioticdistortion.blogspot.com/
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Sandra Elstree.
Posted: May 10th, 2010, 2:12pm Report to Moderator
Of The Ancients


What if the Hokey Pokey, IS what it's all about?

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Quoted from frXNtier
Not that Sandra needs any help defending herself.

I'm not attacking anyone, so I wouldn't expect anyone to defend themselves. Simply giving my thoughts, as my friend asked me to read the script, and this is what I thought.

Word to wise: respect where due. Cheek and comments can be fun. But, messing with da big boys without the right tools can sometimes be fruitless.

I wasn't attempting to be disrespectful. I wasn't attempting to "mess with da big boys". I was simply giving my opinion. And to be told that "once [my number of posts] get treble [I] may be a lot wiser" is implying that I have no business giving my opinion until I have flooded the forum with at least 100 posts. This seems to be no way to judge the merit of someone's opinion.

If you don't agree with my comments then that is fine, and I'm happy to hear a rebuttal, but to be blasted for being disrepectful, unwise and "cheeky" is quite unwelcoming.  


Don't worry, frXNtier. We all turn into these beasts sometimes. Which reminds me... Something beastly is up in the rewrite of Thief.  

It's easy on line for people to get riled up because with words, there are none of the gestures and intonations that accompany one's feedback.

I do agree with a lot of what you said, but for many reasons that aren't just the surface problems that you've mentioned. This is why huge amounts of material are devoted to "the act of writing". It's an amazing study that reaches so deep and far as life itself and that's why we're here I think.

Most of us know very well that we could die tomorrow and have spent so much time and dedication to something that will never be finished. That tells us something about ourselves and any kind of artist. Art for art sake. Ars gratia artis.

The people writing in the game of Thief did so off the cuff and worlds apart. That to me is an amazing thing that I couldn't have possibly dreamed of when I was a teenager.

That miraculous connection is something that Warcrafters and our Thieves here in Simply know very well. And of course it's why people get upset with each other and all that, that's life.

Welcome to the boards. Hugs.

Sandra



A known mistake is better than an unknown truth.
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grademan
Posted: May 10th, 2010, 2:45pm Report to Moderator
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Thanks for the comments frXNtier!  

The comments you made are very insightful. You have identiifed an item many of us struggle with. Is it more economical to use words to describe a human reaction as:

Jimmy and Cherry lean closer together, they both smile and giggle at the same time, never looking away from each other as their eyes lock. Their faces flush as she glides her hand towards his. (This is a little overdone, I know.)

Or this -

Sparks fly.

Which as description goes does give the actor the emotion to portray in a shorthand understood by everyone.

Not saying one is better than the other, They are both ways of telling a story. How often they should be used is open to debate. Avoid overusing any tool.

Keep it lean and clean. Not sure if this made any sense. I see your point, though, and look forward to your future comments and scripts.

Gary
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Sandra Elstree.
Posted: May 10th, 2010, 3:58pm Report to Moderator
Of The Ancients


What if the Hokey Pokey, IS what it's all about?

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Quoted from grademan
Thanks for the comments frXNtier!  

The comments you made are very insightful. You have identiifed an item many of us struggle with. Is it more economical to use words to describe a human reaction as:

Jimmy and Cherry lean closer together, they both smile and giggle at the same time, never looking away from each other as their eyes lock. Their faces flush as she glides her hand towards his. (This is a little overdone, I know.)

Or this -

Sparks fly.

Which as description goes does give the actor the emotion to portray in a shorthand understood by everyone.

Not saying one is better than the other, They are both ways of telling a story. How often they should be used is open to debate. Avoid overusing any tool.

Keep it lean and clean. Not sure if this made any sense. I see your point, though, and look forward to your future comments and scripts.

Gary


It does completely. Trying for that balance. After a long time and a lot of work it becomes instinctual. Even then, I think we're questioning the weight we give to a scene.

Every question is a valid one. The direction we decide to take can fly from one moment to the next, but eventually, we begin to see things clearly and the project and characters take on their own life. We keep applying the craft, and "they" somehow guide us.

Sandra



A known mistake is better than an unknown truth.
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