All screenplays on the simplyscripts.com and simplyscripts.net domain are copyrighted to their respective authors. All rights reserved. This screenplaymay not be used or reproduced for any purpose including educational purposes without the expressed written permission of the author.
I hope VR doesn't take over. I've only had a couple of experiences with it, but every time I've tried it I get physically sick. It is cool, though.
Zack
In 3D movies, they need to make some assumptions like how far apart your eyes are, and a non-trivial fraction of the population are far enough outside the norm that they'll always get headaches. There's also the issue that your brain needs to focus attention on virtual objects at different distances while your eyes remain focused on a physical screen at a fixed distance. More people who will get headaches (my wife is in this category).
Eventually, VR systems should be tune-able to your head geometry (adjusting the images as the headset it adjusted) and even track the distance at which your eyes are focusing to make sure you can still see what was intended.
So, it may not happen next week or even next year, but VR does not face the same fundamental obstacles to universal adoption that 3D did.
where it requires giving your email address but at least it's a PDF so you don't need Final Draft to read it. You can download the described template from within Final Draft, though it wasn't the most intuitive process (you get a .zip with every example template FD ever published).
It does not seem to address any standard way to write branching decisions into the script... it just suggests that such a thing is possible.
My suggestion would be to turn on scene numbers and have an Interactivity block refer to those scene numbers in something akin to a montage format.
//The audience can move around the space, and can open any of the windows or doors to see the space beyond. The rug can be moved to reveal the trapdoor, but only if no audience member is standing on it.
- Door at 12 o'clock to scene #7 - Door at 4 o'clock to scene #11 - Window at 8 o'clock to scene #20 - Trapdoor in floor to scene #22
The torches in sconces are firmly attached, they cannot be taken, but touching one causes an "OUCH" SFX.//
The purple is actually part of the element definition.
In any case, it remains to be seen if this template has any legs anyway.