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SimplyScripts Screenwriting Discussion Board    Discussion of...     General Chat  ›  Any video game players here? Moderators: bert
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  Author    Any video game players here?  (currently 1234 views)
ReaperCreeper
Posted: May 6th, 2019, 9:13am Report to Moderator
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I've played quite a few horror games. There are usually 2 kinds, but they overlap quite a bit and sometimes grab stuff from other genres, just like films do:

-Survival horror: In the classic sense, these are usually in the third person perspective and the character has some degree of means to defend themselves, but they usually have limited fighting prowess or potential (i.e. you might get a gun at some point, but good luck finding enough bullets). There is usually, though not always, and emphasis on puzzle-solving as well.

-Stealth horror: These types of games are generally newer (or at least have risen to prominence more recently). They are usually in the first-person perspective. Your character is almost exclusively a total wimp with little or no means of defending themselves, and has to rely mostly on clever stealth tactics to avoid enemies. If an enemy grabs you, you are usually done, and if you manage to find a weapon it tends to be more of a stalling tactic than a true means to kill your enemies.

Most (or all) horror sub-genres in video games tend to make combat intentionally unattractive, since if the combat is too good, the game would devolve into a common action-fest. That said, there is such a thing as an action-horror game, but in my experience they simply tend to be normal action games with loads of gore and ugly shit (i.e. Resident Evil 6 and Doom) so I wouldn't call them horror games at all, tbh.

The goal of most horror games is to guide your character through a variety of locations with their life; most of them are more about the journey than the destination. Jump scares, in my experience, tend to be more effective in games than in films as well, because you absolutely must be thoroughly immersed in what's on the screen in order to solve or find all the keys/clues/puzzles, etc. and lots of those are incredibly granular in detail. When watching films, we tend to occasionally drift into "passive watching" territory either consciously or unconsciously, so jump scares tend to fall flat more often (at least in my case). This cannot happen in video games because the character's movement and their advances in the story depend entirely on you.

A lot of horror games (not all or even most, but a lot of them) also have multiple endings depending on how you performed throughout or certain key choices you make. I believe this is done to encourage replay value as well as good and thorough play-throughs, as most horror games have miss-able "easter eggs" or extra content in them that the developers hope you won't miss (because work and manpower went into them).

Still, despite the possibility of multiple endings and content you're able to miss, as far as exploration in itself goes, most (though not all) horror games are linear by design. They are rarely, if ever, a sandbox with total freedom.

Hope this helped.

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ReaperCreeper  -  May 6th, 2019, 9:23am
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Grandma Bear
Posted: May 6th, 2019, 10:51am Report to Moderator
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Awesome Julio! Thanks!  

My son is going to put together a gaming system for me. No rush I told him unless they don't want me to have time to babysit.  


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DustinBowcot
Posted: May 6th, 2019, 11:47am Report to Moderator
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I bet he gave you a strange look when you asked for one of those.
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