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Beat Sheets (the monster of screenwriting) (currently 7874 views)
Dreamscale
Posted: July 5th, 2013, 1:01pm
Guest User
Fuck the beatsheets. Come up with a concept. Come up with a story/plot. Come up with characters. Plan out script in head. Get started writing. Reread and check everything you write before you began writing each day.
Don't be boxed in by all the BS you hear. Never save the cat, as cats are smart and cool and can save themselves.
I don't know. Beat sheets come naturally if you have a solid, fully-formed idea, but I always have a hell of a time articulating them, once I've written something.
I use beat sheets as a guide so I could find out where I want the story to go. Writing out a beat sheet is like writing a draft of a script.
Granted it changes on me when I actually start writing the script, nevertheless it helps me keep organized.
You sometimes need a little structure in your life.
Just Murdered by Sean Elwood (Zombie Sean) and Gabriel Moronta (Mr. Ripley) - (Dark Comedy, Horror) All is fair in love and war. A hopeless romantic gay man resorts to bloodshed to win the coveted position of Bridesmaid. 99 pages. https://www.simplyscripts.net/cgi-bin/Blah/Blah.pl?b-comedy/m-1624410571/
I somewhat agree with Dreamscale, but I def agree with Mr. Ripley. In the opening stages of planning your screenplay it would probably be helpful to beat it out, and come up with the story and structure, from beginning to end, using the beat sheet, i.e., notecards or something like that. Use it as an outline for your story. Use it to organize your scenes. I think the seeing your script as a movie starts right there.
If you watch a lot of movies, I believe you'll find that you can write your story and the proper beats will already be there whether you know it or not. That's something that cannot be taught. Either you have it or you don't.
And I guess that a "proper" beat sheet should be written once you finish for when an agent comes along and asks for them.
Maybe I'm doing this backwards. I don't know. But whatever works best for each individual...
THIS IS FOR BLEAK FALLS (A comic-mystery thriller):
INTRODUCTION - Bert and Gertrude rob the convenience store. Haley stops them. Mick reports Jake missing. Haley investigates. Salazar and company plot in secrecy. Haley discovers her mother having an affair with John the Plumber in her house.
INCITING INCIDENT - Skeletal kills Henrique Glass. The two Dudes talk to Adam about it as cops do nothing about the dismembered body parts. Haley arrives and discovers kids kicking Henrique’s head like a soccer ball. Haley conducts interviews with the citizens with hilarious results.
ACT 2 START - Haley discovers the killer is someone in the town. Skeletal strikes again and kills the Dude. Henrietta hits Jimmy. Mick kills Father Maggle for Jake’s death and frees Timmy the choirboy only to use him as a horse himself. Haley must stop Gertrude and Bert again. She goes to Selina’s house and they watch Supernatural. Talk about Jensen and Jared for a bit. Selina wants to have sex with Haley only for Angela and John to suddenly appear in the room with hilarious results.
MIDPOINT - Skeletal strikes Chastity. She baits him and pretends to act for a movie tryout. Skeletal does not want to kill her as she is pissing him off. She breast-impales on a rail and he goes to the police station to wipe off the rotten milk thrown at him earlier. Bert and Gertrude find themselves stuck inside the care home and the Warden on the verge of causing them some severe punishment. Haley talks with Jim after leaving her house and tells him he will never amount to anything. So Jim decides to join Salazar and his organization as they plot to kidnap the Mascot.
LOW POINT - Haley discovers that Skeletal knows where she lives so she conducts an investigation and puts pictures of Jared Padelecki on her wall. She sets up devious traps and sits in the chair waiting for him when all of a sudden DAVE comes home and gets impaled on the kitchen-board knife trap. Dave dies a few times. Skeletal arrives and scares Haley. He says they should go somewhere different. Dave wakes up and Skeletal pounds him with several kitchen objects but Dave will just not die. Salazar and co kidnap the Mascot and leave Jimmy, wielding a broken arm, to fend for himself. Jim is left for the cops to pick up as the bad guys seem to have the upper hand.
CLIMAX - Jim goes Rambo on Salazar and company. Haley and Skeletal romantically dance at the park overlooking the ravine. Jim takes down Salazar and co. Henrietta humiliates Dude #2 and Geek in her basement. Geek manages to escape. Haley takes off Skeletal’s mask and uncovers that he is a hideous old man. She throws him into the ravine.
CONCLUSION - The citizens of Bleak Falls are now safe. Skeletal is dead. Haley is proud. Jim slaps Henrietta for treating him like shit. Cops host a barbeque in the street. Adam holds up a Party Baby. Angela narrates. Haley shoots her in the head.
Personally, I prefer to go by the Hero's Journey for a "beat sheet". Mostly, I use Vogler's 'writer's journey' format, but I'm attempting to read through Campbell's Hero With a Thousand Faces and get a better grasp of that.
I was taught to use both beat sheets and the hero's journey in school and I've mainly stuck with HJ. Actually, I kind of forgot all about beat sheets. With HJ, I just think it's more time-tested. Since it's been the backbone of a lot of great stories throughout the ages, I figure it's instant insight into what humans like and what works as a story. I'm not saying I want to stick to it like glue, but it's a good place to start.
A beat sheet kind of tells you how to plot out the presentation of the big moments, but I feel like it's better to feel that out on your own, through trial and error. Different stories require different dynamics and beat sheets don't really teach you how to develop a sense for that. The Hero's Journey, on the other hand, only teaches you the logical progression of a story, rather than a scatter-shot approach to both progression and presentation.
One thing I'll say about the hero's journey is that it is kind of hard to make a premise fit every step of that journey. Less so with the writer's journey, though. But that's why I like it. Often, not knowing how to improvise can lead to disaster. A few times, it might. But other times, I think it can improve your abilities and make you think outside the box and really consider the logic of a story and a premise. The more you do that, the more you can master both presentation and progression, the master of both worlds.
But to each their own, I suppose.
"I remember a time of chaos. Ruined dreams. This wasted land. But most of all, I remember The Road Warrior. The man we called 'Max'."