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SimplyScripts Screenwriting Discussion Board    Screenwriting Discussion    Simplyscripts Collaborative Effort  ›  Collaborative Game/Exercise Ideas Moderators: Mr. Blonde
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  Author    Collaborative Game/Exercise Ideas  (currently 5817 views)
mcornetto
Posted: November 4th, 2008, 12:34am Report to Moderator
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This is a thread to discuss ideas for new collaborative games and rules.

What I'm trying to do with these games is to try and apply patterns and rules to a through line in order allow the authors complete creativity but encourage them to work with other authors ideas to produce a "story" about the through line.

In the killer a pattern is both the scene types CHARACTER and MURDER and how they are put together for the entire game.  For example in the killer game I was heavy on the CHARACTER in the beginning and then heavy on MURDER at the end.  The pattern looks something like this.

Character
Character
Character
Character
Murder
Character
Character
Character
Murder
Character
Character
Murder
Character
Character
Murder
Murder
Character
Murder
Murder
Character
Murder
Murder
Character
Murder
Murder
Murder
Murder
Murder

The rules are statements like "No moves before a murder".

The through line is "Only one survives"

I don't think it's a good idea to add plots.  Let the plot be discovered by all of us as we collaborate.  Some people like to have everything outlined first - some people don't.  It is easier for someone who likes to outline to work without one than it is for someone who works without an outline to work with one (IMHO).  

I think if we experiment with these patterns and rules we can find some magical combos.  This is very similar to how software is produced - I don't see any reason why this method could not be applied to screen plays.  

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mcornetto  -  November 4th, 2008, 1:11am
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Sandra Elstree.
Posted: November 4th, 2008, 12:44am Report to Moderator
Of The Ancients


What if the Hokey Pokey, IS what it's all about?

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Thanks Michael. We need this.

Sandra



A known mistake is better than an unknown truth.
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MBCgirl
Posted: November 4th, 2008, 3:52pm Report to Moderator
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I truly don't have anything bad to say about our collaborative effort.  It is interesting, mildly funny, and obviously will have a lot of variation in writing style since so many are involved in bringing it to life...or is that death!

What I am personally trying to apply to my scenes is:
- where people are (based on the tracking sheet)
- based on the characters that are left I read through their initial description of themselves, so I can use things that they bring to the table for ideas
- I read through the last 2 posts and write down any significant "happenings" so that I can continue the story line, or create new ones from that point of origin

I'm not a huge outline person, but I have used outlines for other projects (book and articles) but not so much here.   I can understand why we truly can't do that, but it does require a certain amount of discipline to follow for some.

Personaly I am a pretty free spirit, with a twist for order...I can be a total mess...as long as it gets cleaned up at some point. *wiink*

I totally appreciate your leadership on this board Captain...and I mean that with all sincerity.   It is not easy to keep us all going in the same direction, as I am sure we are as diverse a group of writers as anyone has ever seen. (Live in different countries, have different time zones, different ages, different likes/dislikes, and different writing styles, etc)

Keep us on track our fine captain...I am definitely enjoying this!

Fantastic job!


http://www.myspace.com/mbcgirl  

I love words and the fact that when the page is blank...there's nothing there until words are formulated in my brain. Those thoughts...rushing through my viens and out my finger tips, find "life" on the page.  

When people and places come to life...that to me is exciting.


MBCgirl =)
My finger nails should look nice while I type - Red works!
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alffy
Posted: November 4th, 2008, 4:16pm Report to Moderator
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So I'm guessing there's going to be another game but this time with different rules? I've really enjoyed your killer game Michael so hope these do become regular exercises.


Check out my scripts...if you want to, no pressure.

You can find my scripts here
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jayrex
Posted: November 4th, 2008, 5:18pm Report to Moderator
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When are you thinking of starting this game Michael?  And or how often?

Could be every quarter or after every OWC.

Let me know when you plan getting names for this new collaboration.  

If we're going to do another Killer game, can I submit a fun fair or theme park idea as the location.  And the setting is at night.


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Orange
Posted: November 4th, 2008, 5:34pm Report to Moderator
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I truly do like this game and how it has turned out. I thought it was going to be tough to survive being that no one really knows me on here (I'm a lurker...I lurk around the message boards and post every blue moon then i lurk some more...all...shadowy lurking like.) which would have lead to an early death, but to my surprise i wasn't the first person to be killed off! I appreciate that indeed.

I think this project is working so well because of the various takes on the characters from everyone as well as our different writing styles. I think it would be interesting at the end of this game to see how everyone felt and discuss certain plot twists and how everyone else envisioned that happening, just to kind of get a feel for how the tiniest thing could have turned the script into an entirely new direction.

As far as the moderator status of Cornetto, I think his presence proved valuable. I viewed his posts as almost a checkpoint and a direction turner to keep us on track once we began to stray too far.

Also. as far as Bert the doctor goes. I don't know if we did this the first time around, but i think perhaps he can only revive a character during a certain point in the game..like...only after a certain number of people have been killed, to kind of throw a bigger  wrench into the way things were going and I did like that Bert killed himself after reviving, it kind of took that option off the plate and I enjoyed that. In a sense, though, Bert felt more like a moderator and a static character who existed for that sole purpose alone and everyone else feels dynamic and alive and ever changing and what not...i don't know if that made sense or not...I'm still a little drunk from the bar...
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Mr.Ripley
Posted: November 4th, 2008, 5:48pm Report to Moderator
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This is a great learning experience since its simple. Character and murder scenes. I'm going to apply this my script.

Oh, let me know for the next one. I'll be ready.


Just Murdered by Sean Elwood (Zombie Sean) and Gabriel Moronta (Mr. Ripley) - (Dark Comedy, Horror) All is fair in love and war. A hopeless romantic gay man resorts to bloodshed to win the coveted position of Bridesmaid. 99 pages.
https://www.simplyscripts.net/cgi-bin/Blah/Blah.pl?b-comedy/m-1624410571/
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mcornetto
Posted: November 4th, 2008, 5:48pm Report to Moderator
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I was going to hold off on posting this but what the heck, I think we should discuss it anyway.  I really didn't want to bash the killer game to death by overplaying it and I wanted to try out this game technique with other genres.  So this is what I'm proposing we do next.  What do you think?

If you haven’t seen Death Race 2000 then you won't have a clue what this is about..        

Death Race SS

The object of the game is to win the race.  Winning the race will depend on how well you overcome your obstacles, meet your challenges, and on how well you entertain the reader.  You may score during the race as well, scores will be calculated and scorers will be ranked.  

This is a team game/exercise and it only has 9 players (4 drivers + 4 navigators + 1 announcer).  This game will depend heavily on voting from the readers and participation from the cast.

The game is divided into three acts plus a finale.  The acts are divided into three types of scenes – ANNOUNCE, REST, and RACE.  

Drivers

Drivers will be picked by the popular vote of anyone interested.  Voting will happen via PM.  Potential drivers will post their backgrounds in a thread and anyone who is interested may vote for that driver.  The drivers do not have to be anything like the author.  The 4 drivers with the highest vote will be the drivers for the game.

Navigators

After the Drivers are picked, then the navigators will be determined.  Potential navigators will post their backgrounds in a thread.  The navigators do not have to be anything like the author. The drivers only will vote via PM indicating, by preference, the four navigators they would choose.  Driver/Navigator teams will be determined from this vote.

Cars

The Driver/Navigator team will develop its car.  The description of the car and the team will be posted and a vote will be held to determine starting order.

Scenes

Scenes will be ordered something like the following.
ANNOUNCE
4 REST scenes
ANNOUNCE
4 RACE scenes
ANNOUNCE
4 REST scenes
(VOTE out one of the cars)
ANNOUNCE
4 RACE
(One of these four leaves the race)
3 REST scenes
(VOTE out one of the cars)
ANNOUNCE
3 RACE
(One of these two leaves the race)
2 REST scenes
(VOTE out one of the cars)
ANNOUNCE
2 RACE
(One of these two leaves the race and determines the winner)
ANNOUNCE
FINALE

ANNOUNCE scenes

These are the domain of the announcer character. They will be mocumentary comprised of media excerpts that assist in the main plot.  There may be one or more announcers.  If you want to do an announcer scene contact me.

REST scenes

These are plot driven scenes.  They will be written by the navigators. They happen in different locations along the race.  For example if the race were from New York to LA.  The first rest scenes would be in New York.  The next might be in Chicago, then Denver, then Las Vegas, then the FINALE in LA.

Before the rest scenes your opponent cars will be asked to give you one challenge each.  A challenge will be composed of some type of action that your characters must perform.  You must meet all your challenges.  Failure to meet challenges will results in deductions from your votes.  Meanwhile you should also be providing “story” for your characters to exist within.

RACE scenes

These are action driven.  They will be written by the drivers.  They happen between REST scenes and between locations. For example, New York to Chicago, Chicago to Denver, Denver to Las Vegas and Las Vegas to LA.  

Before the race scenes your opponent cars will be asked to give you one obstacle each.  You must encounter and resolve the obstacles on your way to your destination. Failure to resolve all of your obstacles will results in deductions from your votes. You can also score using normal Death Race scoring mechanisms. You can move your Driver/Navigator “story” forward as well.  

If you were voted out during the previous REST scenes then you may also receive instructions to remove your car from the race.  How you remove it is up to you. Once your car is removed from the race your team no longer writes scenes.

  
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Sandra Elstree.
Posted: November 4th, 2008, 5:53pm Report to Moderator
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What if the Hokey Pokey, IS what it's all about?

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I've been approaching the game from many perspectives. I felt amused by working with the characters and toying with different "possible" scenarios.

It was a curiosity to me "why" these people might know each other and so my mind started inventing a connection through "The Agency" idea. And I thought that they were like puppets in many respects to some kind of energy that none of them had control over and this energy was fluctuating around the ship and was entering into different people causing them to kill or have distorted perceptions or whatever...

When Dana wrote the crystal scene, I thought she saved a part of Michael's broken soul and that (the broken soul) was the reason Michael couldn't remember the name of the person responsible for the SS Romero disaster.

I started thinking of Cornetto as the protagonist and Gabriel as a kind of antagonist, but not truly bad- more of a trickster- hence the power I gave him of "inducing laughter". I even toyed with the idea of giving other people latent powers of some sorts, but I was already whacking things out of the ordinary and that was enough.

My approach of the game wasn't actually to live, I guess I was thinking like Bert that way, I even toyed with the idea of suicide.

Well, we'll see how this turns out in the end. We do have a very "spirited" bunch here.

Sandra



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NiK
Posted: November 4th, 2008, 6:10pm Report to Moderator
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Michael,

That is a great idea, i can tell that. Seriously. The only bad thing about it, if we can call it bad is that it has only 9 players. But i guess that makes it even more interesting.

Can't wait for it.

Also somewhere i wrote about a killer game in a spaceship, how about that. Of course i like the Death Race 2000 idea more.

Congrats on making cool things here.



Gift of Blood - NEW! co-written tonkatough
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Mr.Ripley
Posted: November 4th, 2008, 6:32pm Report to Moderator
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Michael, will all this be within a given time frame and communicated through pm or email as this one? This seems more interesting due to the voting aspect. I'm brainstorming now. lol.

Sandra, this is simply a fun learning experience. Don't get bumped out about the characters and story. When you need to be bumped is when you write a script, lol. I should know...  


Just Murdered by Sean Elwood (Zombie Sean) and Gabriel Moronta (Mr. Ripley) - (Dark Comedy, Horror) All is fair in love and war. A hopeless romantic gay man resorts to bloodshed to win the coveted position of Bridesmaid. 99 pages.
https://www.simplyscripts.net/cgi-bin/Blah/Blah.pl?b-comedy/m-1624410571/
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Murphy
Posted: November 4th, 2008, 6:57pm Report to Moderator
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Not sure if this is very relevant or not but it seems to me that one of the things that have made the current game a success is the speed in which entries have been posted. When you first suggested this Michael I was expecting it turn into a yawn fest while waiting 2 days for each entry and seeing people getting bored rather quickly. I am really pleased how I was made to be so wrong on that.  

I do think one of the key things that have helped speed the game along is the fact that we have contributers on three different continents and 6 different time zones - Think i am right in that, 3 in the US, 2 in Aus and the UK  (although to be fair I seem to remember Newcastle was always about 10 years behind Redcar )

So we are easily getting a couple of posts a day as people wake-up or come home from work around the clock. It would be great to ensure that we keep this international flavour, I think it does certainly help.
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stebrown
Posted: November 4th, 2008, 7:20pm Report to Moderator
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Quoted from Murphy
  
(although to be fair I seem to remember Newcastle was always about 10 years behind Redcar )


Oooh, low blow Murphy. Low blow!


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MBCgirl
Posted: November 4th, 2008, 8:47pm Report to Moderator
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I was born in Swindon...where does that put me?

I'm in the sunny world of Phoenix, AZ.  Beautiful weather here these days...80's, warm, cool at night...stars - bright in the desert sky.  


http://www.myspace.com/mbcgirl  

I love words and the fact that when the page is blank...there's nothing there until words are formulated in my brain. Those thoughts...rushing through my viens and out my finger tips, find "life" on the page.  

When people and places come to life...that to me is exciting.


MBCgirl =)
My finger nails should look nice while I type - Red works!
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Sandra Elstree.
Posted: November 4th, 2008, 9:01pm Report to Moderator
Of The Ancients


What if the Hokey Pokey, IS what it's all about?

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Quoted from MBCgirl
I was born in Swindon...where does that put me?

I'm in the sunny world of Phoenix, AZ.  Beautiful weather here these days...80's, warm, cool at night...stars - bright in the desert sky.  


I was born in Vancouver where Jordon is. Weather wise- very much like Seattle I think- quite a bit of rain, but very beautiful with the mountains and the ocean.

I'm very curious about this racing game, I haven't heard of Death race 2000, but I do remember the 1963 movie: It's a Mad Mad World. Is this the idea? Or are we talking about something serious like  a Night Rider kind of thing?

Sandra





A known mistake is better than an unknown truth.
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Murphy
Posted: November 5th, 2008, 2:17am Report to Moderator
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Quoted from MBCgirl
I was born in Swindon...where does that put me?


From someone who used to live in a village very near Swindon I can say with some authority that you have made the right choice.

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Murphy
Posted: November 5th, 2008, 2:18am Report to Moderator
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Seen as everyone wants to get naked why don't we player a collaborative game of strip poker then!! Everybody will just have to trust each other on that - No web cams!!!
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Sandra Elstree.
Posted: November 5th, 2008, 2:29am Report to Moderator
Of The Ancients


What if the Hokey Pokey, IS what it's all about?

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Quoted from Murphy
Seen as everyone wants to get naked why don't we player a collaborative game of strip poker then!! Everybody will just have to trust each other on that - No web cams!!!


I've got an imagination that won't quit- especially when it comes to the "S" word. It's so lively that no web cams are needed- mind you...



A known mistake is better than an unknown truth.
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mcornetto
Posted: November 5th, 2008, 4:04am Report to Moderator
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So we have some good ideas for the next killer game.

- Fun Fair or Theme park
- Spaceship (Maybe Alien-esque)

Any others?  I'm not so sure about the spaceship because whatever we do we need to find a map to use.  I don't know that we'll find one of a spaceship but I suppose one of us could make one. Or maybe we could find one of the Alien ship.

I would like to have a killer game quarterly with some other game between them.  Different genres - like the Death Race suggestion.  This game technique lends itself well to ensemble pieces so we might even want to try a drama. Nashville comes to mind as a script that could very easily be created using this game.  Also mockumentaries like Best of Show would lend themselves to this approach.


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Murphy
Posted: November 5th, 2008, 4:15am Report to Moderator
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What about sequels to existing ensemble type movies or TV shows? Characters already established, previous storylines to draw inspiration from etc..

We could do the Soprano's movie script!

Also there is of course the old classic English country house whodunit, essentially an online game of Cluedo (I think it might be called Clue in the US - someone help me out on that one).
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mcornetto
Posted: November 5th, 2008, 4:33am Report to Moderator
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It's called Clue in the US.  

Both of those are good suggestions.  I'm not too sure about the Sopranos because I don't watch it.  Plus I don't think it's really that structured.

Whatever we do it has to be something we can break up into a pattern and rules that can be followed.  

(I can't wait to change my avatar.)
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Murphy
Posted: November 5th, 2008, 4:43am Report to Moderator
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Quoted from mcornetto
I'm not too sure about the Sopranos because I don't watch it.


Coming off topic for a moment you could do a very lot worse than renting a box set, along with The West Wing it represents some of the best written television ever made.


Anyway, you did a great job with this current one I would trust you on whatever you went with.

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mcornetto
Posted: November 5th, 2008, 4:51am Report to Moderator
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Quoted from MBCgirl

What I am personally trying to apply to my scenes is:
- where people are (based on the tracking sheet)
- based on the characters that are left I read through their initial description of themselves, so I can use things that they bring to the table for ideas
- I read through the last 2 posts and write down any significant "happenings" so that I can continue the story line, or create new ones from that point of origin


I think this is a good approach but I would also like to add that you should treat your scene as a story. It should have a beginning, middle, and end.  It should have conflict and resolution.  That isn't to say that you shouldn't have cliffhangers or leave some things dangling for later scenes.  But your scene should be satisfying on it's own regardless of the rest of the script.


Quoted from Murphy

Coming off topic for a moment you could do a very lot worse than renting a box set, along with The West Wing it represents some of the best written television ever made.


I don't watch the Sopranos because it reminds me of the people I grew up with.  Not the violence but the characters themselves.  I grew up in Northern New Jersey in an Italian family.  I know these people. I left New Jersey to get away from them and I'm not going to watch them on TV.

I might check out The West Wing though.
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Dreamscale
Posted: November 5th, 2008, 9:59am Report to Moderator
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Just found this thread...interesting stuff.  Death Race 2000 sounds lik a good idea to me.  Maybe Naked Death Race 2000?
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MBCgirl
Posted: November 5th, 2008, 10:41am Report to Moderator
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Quoted from mcornetto

(I can't wait to change my avatar.)


Getting a little chilly maybe on the boat these days!


Quoted from mcornetto
I think this is a good approach but I would also like to add that you should treat your scene as a story. It should have a beginning, middle, and end.  It should have conflict and resolution.  That isn't to say that you shouldn't have cliffhangers or leave some things dangling for later scenes.  But your scene should be satisfying on it's own regardless of the rest of the script.


Ah...good point to a beginner.  I will go back and read my parts and apply this. Thank you for that additional thought process.  I will make sure to include that with the next write.

I don't mind cliff hangers either and I think we have to have them in order to drive the story along...just like to tie things into the story...because sometimes I think about some of the stuff we have written and I think to myself, "I wonder what happened to that?"  Ya know?

Allegory here for that application: Puzzles are fun...they have a lot of pieces...but they all have a spot in the bigger picture.

Hmmmm...grew up in New Jersey...no wonder you ran away to Australia...most people head West! lol  Phoenix is full of transplants.

~m~


http://www.myspace.com/mbcgirl  

I love words and the fact that when the page is blank...there's nothing there until words are formulated in my brain. Those thoughts...rushing through my viens and out my finger tips, find "life" on the page.  

When people and places come to life...that to me is exciting.


MBCgirl =)
My finger nails should look nice while I type - Red works!
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jayrex
Posted: November 5th, 2008, 1:59pm Report to Moderator
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Quoted from mcornetto
So we have some good ideas for the next killer game.

- Fun Fair or Theme park
- Spaceship (Maybe Alien-esque)

Any others?


How about a Haunted Mansion, Castle or Hotel?  Maybe it's in the middle of being renovated and there are trinkets hidden in the walls etc...


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Dreamscale
Posted: November 5th, 2008, 2:04pm Report to Moderator
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I like that idea...lots and lots of possibilities!!!
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NiK
Posted: November 5th, 2008, 2:07pm Report to Moderator
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Quoted from jayrex


How about a Haunted Mansion, Castle or Hotel?  Maybe it's in the middle of being renovated and there are trinkets hidden in the walls etc...


I like this one Javier. It reminds me of Identity. Great movie.

Anyway i think we should focus on finishing the killer game we already have.



Gift of Blood - NEW! co-written tonkatough
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MBCgirl
Posted: November 5th, 2008, 2:22pm Report to Moderator
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This is just for discussion

I like the haunted Castle idea.  

Another idea is a small town and I know just the place...every year they do a mystery weekend at the end of February.  People get all the clues and that leads them to the killer.  We could use this small island town and there is a map of the town so you would know where you are and where you are going.  

Plus, if we did it right...maybe they would take on our story and use it in 2010.  They do a lot of advertising in Seattle for this thing, but people come from all over the world.

Check out the website...it's a VERY COOL town.  

http://www.visitlangley.com

For the record...I'm getting a bit homesick.  I need to smell the ocean!
~m~




http://www.myspace.com/mbcgirl  

I love words and the fact that when the page is blank...there's nothing there until words are formulated in my brain. Those thoughts...rushing through my viens and out my finger tips, find "life" on the page.  

When people and places come to life...that to me is exciting.


MBCgirl =)
My finger nails should look nice while I type - Red works!
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jayrex
Posted: November 5th, 2008, 2:35pm Report to Moderator
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Quoted from MBCgirl
Another idea is a small town and I know just the place...every year they do a mystery weekend at the end of February.  People get all the clues and that leads them to the killer.  We could use this small island town and there is a map of the town so you would know where you are and where you are going.  


That's a good idea MBCgirl.

Here's the link to the map.

http://www.visitlangley.com/maps/

It's at the coast, pretty rural and can have any manor of old buildings lurking about.  Endless possibilities for creative license.


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alffy
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Quoted from GM
although to be fair I seem to remember Newcastle was always about 10 years behind Redcar


I fell off my chair laughing when I read this! lol.


Check out my scripts...if you want to, no pressure.

You can find my scripts here
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alffy
Posted: November 5th, 2008, 3:09pm Report to Moderator
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I'm a bit behind with this thread but there's some great ideas in here. Love the haunted house idea too. Not seen death race but it sounds cool although the rules a bit complicated.


Check out my scripts...if you want to, no pressure.

You can find my scripts here
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Sandra Elstree.
Posted: November 5th, 2008, 3:39pm Report to Moderator
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Quoted from mcornetto


I think this is a good approach but I would also like to add that you should treat your scene as a story. It should have a beginning, middle, and end.  It should have conflict and resolution.  That isn't to say that you shouldn't have cliffhangers or leave some things dangling for later scenes.  But your scene should be satisfying on it's own regardless of the rest of the script.



I don't watch the Sopranos because it reminds me of the people I grew up with.  Not the violence but the characters themselves.  I grew up in Northern New Jersey in an Italian family.  I know these people. I left New Jersey to get away from them and I'm not going to watch them on TV.

I might check out The West Wing though.


I do more reading since I watch very little TV, but your comments have me interested in checking out at least some of this series.

Sandra



A known mistake is better than an unknown truth.
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mcornetto
Posted: November 5th, 2008, 3:43pm Report to Moderator
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Quoted from alffy
Not seen death race but it sounds cool although the rules a bit complicated.


Not complicated.  Just a number of steps which I will guide everyone through.  Ultimately it will involve posting scenes - just like the killer game.  It's more collaborative than the killer game though and requires teamwork.  

If you have seen Death Race 2000 you would understand it a bit better - it just plays on that films structure.  
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Sandra Elstree.
Posted: November 5th, 2008, 3:45pm Report to Moderator
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Quoted from MBCgirl
This is just for discussion

I like the haunted Castle idea.  

Another idea is a small town and I know just the place...every year they do a mystery weekend at the end of February.  People get all the clues and that leads them to the killer.  We could use this small island town and there is a map of the town so you would know where you are and where you are going.  

Plus, if we did it right...maybe they would take on our story and use it in 2010.  They do a lot of advertising in Seattle for this thing, but people come from all over the world.

Check out the website...it's a VERY COOL town.  

http://www.visitlangley.com

For the record...I'm getting a bit homesick.  I need to smell the ocean!
~m~




I like your input here MBCgirl. Not only would the game idea be fun, but you're making it a strategic move as well and thinking ahead.

Sandra



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NiK
Posted: November 5th, 2008, 3:49pm Report to Moderator
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I think let's finish S.S Craven first then we gather the ideas and have a thread where everyone of us could vote. No we won't vote for the USA president but for which game we will play next.

I don't know what you think about it.



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Sandra Elstree.
Posted: November 5th, 2008, 4:10pm Report to Moderator
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Quoted from NiK
I think let's finish S.S Craven first then we gather the ideas and have a thread where everyone of us could vote. No we won't vote for the USA president but for which game we will play next.

I don't know what you think about it.


I think that's an excellent idea!

Sandra



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mcornetto
Posted: November 5th, 2008, 4:49pm Report to Moderator
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I don't think there is any harm in floating ideas around while we're waiting for the game to finish.  I'm keeping an eye on the game and I'm not going to let you forget about it.
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mcornetto
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I like the haunted house as a setting for a killer game - it would be something like The Haunting or Rose Red.

I like the idea of using a town but I'm not sure how well a traditional mystery would lend itself to this technique.  Everyone would be sending out red herrings right and left and there wouldn't be any satisfaction in finding out who-dunnit.  If we picked a person to represent the killer then the game is up once that person is discovered.  Though maybe not.  I'd have to think about how we might structure something like that.  It would certainly require a bit of planning on our parts to pull it off well.

Much better if a corpse is discovered and several people in the town have a reason to be the murderer.  Accusations fly and the town in thrown into climate of fear and paranoia.  Dark secrets are uncovered as the towns temper boils. Then the murderer is revealed.



    
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MBCgirl
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Quoted from mcornetto
I like the haunted house as a setting for a killer game - it would be something like The Haunting or Rose Red.

I like the idea of using a town but I'm not sure how well a traditional mystery would lend itself to this technique.  Everyone would be sending out red herrings right and left and there wouldn't be any satisfaction in finding out who-dunnit.  If we picked a person to represent the killer then the game is up once that person is discovered.  Though maybe not.  I'd have to think about how we might structure something like that.  It would certainly require a bit of planning on our parts to pull it off well.

Much better if a corpse is discovered and several people in the town have a reason to be the murderer.  Accusations fly and the town in thrown into climate of fear and paranoia.  Dark secrets are uncovered as the towns temper boils. Then the murderer is revealed.  


Can I just say....NEVER put your clothes on again!   Who the hell is that guy on your avitar?

With regard to the town...I think that is a version that they do...the killing has already happened, but they don't know who the killer was, but as you mentioned...they are all suspect.  Small towns are famous for dirty little secrets.

I'm in marketing and was a disc jockey in the Seattle area for 13 years so I could probably get more of the rules and thoughts of what they like to see....twist a few arms.  Anyway...it's something to think about...and just think if there were actually people who became our characters and got the clues we gave   It could be loads of fun.

Whichever way it goes...I'm happy no matter what we do...loads to learn and experience.

~m~






http://www.myspace.com/mbcgirl  

I love words and the fact that when the page is blank...there's nothing there until words are formulated in my brain. Those thoughts...rushing through my viens and out my finger tips, find "life" on the page.  

When people and places come to life...that to me is exciting.


MBCgirl =)
My finger nails should look nice while I type - Red works!
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Sandra Elstree.
Posted: November 6th, 2008, 1:41am Report to Moderator
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Quoted from mcornetto
I like the haunted house as a setting for a killer game - it would be something like The Haunting or Rose Red.

I like the idea of using a town but I'm not sure how well a traditional mystery would lend itself to this technique.  Everyone would be sending out red herrings right and left and there wouldn't be any satisfaction in finding out who-dunnit.  If we picked a person to represent the killer then the game is up once that person is discovered.  Though maybe not.  I'd have to think about how we might structure something like that.  It would certainly require a bit of planning on our parts to pull it off well.

Much better if a corpse is discovered and several people in the town have a reason to be the murderer.  Accusations fly and the town in thrown into climate of fear and paranoia.  Dark secrets are uncovered as the towns temper boils. Then the murderer is revealed.



    


I'm glad someone is thinking about the technical side of things. Last night, I called out in a dream (no shit!)

I NEED A MAN!!!!

Because I couldn't fix a bicycle wheel! And I really am that inept when it comes to fixing things...

When "The Man" showed up:

Ooooh -- now that was heaven!!!

Sandra



A known mistake is better than an unknown truth.
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Orange
Posted: November 6th, 2008, 3:38am Report to Moderator
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Perhaps a all inclusive resort on a small private island accessible only by boat?
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NiK
Posted: November 6th, 2008, 3:53am Report to Moderator
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Quoted from Orange
Perhaps a all inclusive resort on a small private island accessible only by boat?


Look like LOST the series.

I consider Death Race and the Haunted House for our next game would be the pretenders.



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Does lost have shuffleboard? i think not!
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MBCgirl
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Langley is a resort town on an island   

I think the haunted house or castle sounds the easiest to navigate...and get a floor plan of.

All in all...what ever we do...it will be a lot of fun!

~m~


http://www.myspace.com/mbcgirl  

I love words and the fact that when the page is blank...there's nothing there until words are formulated in my brain. Those thoughts...rushing through my viens and out my finger tips, find "life" on the page.  

When people and places come to life...that to me is exciting.


MBCgirl =)
My finger nails should look nice while I type - Red works!
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mcornetto
Posted: November 6th, 2008, 5:28pm Report to Moderator
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Quoted from mcornetto

A corpse is discovered and several people in the town have a reason to be the murderer.  Accusations fly and the town in thrown into climate of fear and paranoia.  Dark secrets are uncovered as the towns temper boils. Then the murderer is revealed.


This idea has really grown on me and I'm thinking about this for the next game.  But I need some kind of scoring angle.  Some way to win.  Any suggestions?
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MBCgirl
Posted: November 6th, 2008, 5:57pm Report to Moderator
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Quoted from mcornetto
This idea has really grown on me and I'm thinking about this for the next game.  But I need some kind of scoring angle.  Some way to win.  Any suggestions?


We might possibly have to set up a certain amount of fixed clues that will have to be written into scenes...these clues are linked to either towns people or secrets that lead to the killer...they would have to be dolled out throught the tale.

Not sure how we would score that...but if all the clues together made it obvious who the guilty character killer was, then it would be up to each writer to stay on top of the clues given in order to come up with the killer.

I've never written anything like this, so I'm not sure if I am way out in left field...but if we can discuss it a little more...my creative wheels will begin to turn a lot faster.   Right now I have a headache...I'm in a room that is being painted and it is getting to me   lol

~m~


http://www.myspace.com/mbcgirl  

I love words and the fact that when the page is blank...there's nothing there until words are formulated in my brain. Those thoughts...rushing through my viens and out my finger tips, find "life" on the page.  

When people and places come to life...that to me is exciting.


MBCgirl =)
My finger nails should look nice while I type - Red works!
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MBCgirl
Posted: November 6th, 2008, 6:29pm Report to Moderator
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http://maps.google.com/maps?f=.....mp;lci=lmc:panoramio

In case we decide to go this route...Here is a link to an ariel map for Langley...I have a call in to the Chamber to see if they have a drawn map of the stores that we can use.  There is also a wonderful wharf with a small marina.  My daughter used to work there and it had the most colorful owner...old Barney, a grumpy old man who smoked cigars.  There is a big fair there every August and a huge arts festival that takes over the main street of town every year as well...it has a little earthly, eclectic "hippy" personality   It's colorful...and beautiful and one of the best hotel listed is the Inn at Langley.  The store names are cool too: The Star Store, Mike's Place, The Dog House, The Star Bistro... It has the most beautiful sunsets, and drizzly days, seaguls and whales and seals...

Please don't feel like we have to use any of this...just thought I would try to sell it a little better.

I have to get home soon! Missing it!


http://www.myspace.com/mbcgirl  

I love words and the fact that when the page is blank...there's nothing there until words are formulated in my brain. Those thoughts...rushing through my viens and out my finger tips, find "life" on the page.  

When people and places come to life...that to me is exciting.


MBCgirl =)
My finger nails should look nice while I type - Red works!
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Pard
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Another possible idea is a monster attack/survival horror scenario, something like Dawn or Day of the dead, where we have a group of people holed up in a place, Mall/Bunker/Town/whatever, and tensions are rising, supplies are low, but help is on the way.  A helicopter is due to fly in and rescue our survivor(s) in X-days (or X-posts/turns), maybe from another location though, and our survivors must band together to make it to that location? Though some may have their own agendas.

We could have the CHARACTER AND KILL scenes, but also EVENT scenes (I guess these would preceed the KILL scenes).  This would be where someone, maybe mcornetto (or we could just take it in turns to create an event), throws a random event at us, for example our supplies are low and a small group of us must venture out into the danger zone to acquire more.  The person who created the event, also chooses which characters the event involves, but it would be up to the next poster to decide how that event pans out.  For the purpose of objectivity the poster should be someone whose character is not invovled in the scene.

I dunno, just another possible idea... Probably needs more thought.
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mcornetto
Posted: November 7th, 2008, 6:59am Report to Moderator
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That's an interesting suggestion too, Yohn.  A survival story strung together by EVENTS.  That's kind of the same structure as the Death Race one only that one uses ANNOUNCE.   I like the idea of EVENTS and of that scene deciding who is involved in the next scenes.  One could really control the flow of the story using that scene.

For that matter something like that could be applied to any disaster movie as well.  

Good stuff!  The next game is going to be very interesting - whatever scenario we play.    
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NiK
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There are so many great ideas here, i'm curious to see which one we will get into.

Michael are we going to vote ?



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Dreamscale
Posted: November 7th, 2008, 10:55am Report to Moderator
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I think we should vote.  All ideas sound good to me.  I think the easiest in terms of possible success woud be the haunted house/castle, but again, I haven't heard a single idea that I don't like.
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NiK
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Ok i got an idea.

The game will based on a hospital, a "weird" hospital. There we could divide into groups the patients and the doctors.

Imagine all the weird people that could be there.



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Mr.Ripley
Posted: November 7th, 2008, 11:26am Report to Moderator
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The haunted house can be mixed in with the survival theme.


Just Murdered by Sean Elwood (Zombie Sean) and Gabriel Moronta (Mr. Ripley) - (Dark Comedy, Horror) All is fair in love and war. A hopeless romantic gay man resorts to bloodshed to win the coveted position of Bridesmaid. 99 pages.
https://www.simplyscripts.net/cgi-bin/Blah/Blah.pl?b-comedy/m-1624410571/
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Dreamscale
Posted: November 7th, 2008, 11:27am Report to Moderator
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That is my least favorite idea, Nik...sorry.
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NiK
Posted: November 7th, 2008, 11:31am Report to Moderator
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Quoted from Dreamscale
That is my least favorite idea, Nik...sorry.


No problem.

Anyway if we'd go for a vote i know who to give my vote to.




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I was thinking something like the idea Yohn mentioned but his is a lot more thought out than mine would have been, I think that is one of the better ideas for the next game.
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MBCgirl
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Wherever the setting...it will be an interesting tale...

It would be killer to really come up with something unique...because much of what we throw out there has been done...especially the zombie/being hold up in a mall or other place...trying to get to another place...but hey!  People LOVE zombie movies!

If it had an interesting backstory...it could be very cool.  Maybe one that was laid out as a simple outline so we didn't get too far off our mark.

Maybe it could be a world, within a world...whatever we choose...

Here's my marketing brain coming into play...and it could possibly beef up this site too in the process, bringing new people to the site...is to send out a press release about the uniqueness of our exercise...and what we are writing.  The very fact that we come from different countries, we have never met, we represent a broad age demographically, we are male and female, etc., etc...maybe someone would take note...you never know!  If nothing else it would draw attention to this wonderful site and what it offers writers. It's the ultimate "writing game"

Of course we would need permission from our fabulous Don. *wink

We all have resources and contacts...and I'm ready for 2009 to be a BIG year! lol

And if not with this exercise...then maybe when we feel we have it together!

There is so much to explore here...but it's exciting and there is loads to think about!

~m~






http://www.myspace.com/mbcgirl  

I love words and the fact that when the page is blank...there's nothing there until words are formulated in my brain. Those thoughts...rushing through my viens and out my finger tips, find "life" on the page.  

When people and places come to life...that to me is exciting.


MBCgirl =)
My finger nails should look nice while I type - Red works!
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Sandra Elstree.
Posted: November 7th, 2008, 2:55pm Report to Moderator
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Quoted from MBCgirl
Wherever the setting...it will be an interesting tale...

It would be killer to really come up with something unique...because much of what we throw out there has been done...especially the zombie/being hold up in a mall or other place...trying to get to another place...but hey!  People LOVE zombie movies!

If it had an interesting backstory...it could be very cool.  Maybe one that was laid out as a simple outline so we didn't get too far off our mark.

Maybe it could be a world, within a world...whatever we choose...

Here's my marketing brain coming into play...and it could possibly beef up this site too in the process, bringing new people to the site...is to send out a press release about the uniqueness of our exercise...and what we are writing.  The very fact that we come from different countries, we have never met, we represent a broad age demographically, we are male and female, etc., etc...maybe someone would take note...you never know!  If nothing else it would draw attention to this wonderful site and what it offers writers. It's the ultimate "writing game"

Of course we would need permission from our fabulous Don. *wink

We all have resources and contacts...and I'm ready for 2009 to be a BIG year! lol

And if not with this exercise...then maybe when we feel we have it together!

There is so much to explore here...but it's exciting and there is loads to think about!

~m~






I love your thinking Morgon!!! The skie's the limit!

Sandra



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mcornetto
Posted: November 7th, 2008, 3:22pm Report to Moderator
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I think we aren't quite ready to tell the world about this.  Give it a couple more tries and maybe then.  Of course if we can produce a marketable script using this technique then we have something to really brag about...

At the moment, I think it's best if we stick close to movies that we know - simply because it's easier to communicate something that's known to a group. If we can say it's like Dawn of the Dead or it's like Death Race 2000 then everyone can visualise it and we'll end up with better results.

Unfortunately, there is a limit to what we can do.  The stories need to fit the technique.  Gaming aside, it lends itself best to ensemble pieces.  If we try to do a single storyline sort of story, it won't work because everyone will be all over the place.  So we have to stick to concepts that can handle more than one story line.  For example: We could not do something like 'I am Legend'.

Since I'm hosting these games and I'm trying to develop this technique I'd like to skip the vote on what we do next - at least for the first few tries.   This will allow me to choose what I think is the best trial for changes to our methods.  Everyone ok with that?  That isn't to say that I won't consider your comments on what you think we should do next and that isn't to say that we won't incorporate voting into the games.

Cheers,

Michael
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Dreamscale
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We are definitely not ready to tell the world!  Abolutely not.

Go with what you think will work the best, Michael.  I for one trust your judgement.
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Mr.Ripley
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I'm down for anything, Michael. I'm starting to see my skills slowly improving because of this.


Just Murdered by Sean Elwood (Zombie Sean) and Gabriel Moronta (Mr. Ripley) - (Dark Comedy, Horror) All is fair in love and war. A hopeless romantic gay man resorts to bloodshed to win the coveted position of Bridesmaid. 99 pages.
https://www.simplyscripts.net/cgi-bin/Blah/Blah.pl?b-comedy/m-1624410571/
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I'm completely down with whatever you chose.
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MBCgirl
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There has to be a leader for this decision...and I'm glad it's you Captain.

I say we write and get better at what we are doing for sure before we announce it to the world...but when we get there...It Could Go All The Way!"  (thank you Boomer  for that well known line )

The cool part is we learn to write collaboratively in the process of having a lot of fun writing and developing our skills.

Nothing wrong with "dreaming a little dream."  

~m~


http://www.myspace.com/mbcgirl  

I love words and the fact that when the page is blank...there's nothing there until words are formulated in my brain. Those thoughts...rushing through my viens and out my finger tips, find "life" on the page.  

When people and places come to life...that to me is exciting.


MBCgirl =)
My finger nails should look nice while I type - Red works!
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yes learning. Learning is always a good thing.
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Sandra Elstree.
Posted: November 7th, 2008, 8:27pm Report to Moderator
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I think we should all watch the movie that we are going to pattern after. As I mentioned before, I'm not a big television watcher- I do watch movies, but I'm not the movie buff that some of you are. I'm more of a reader; so I think that by all of us watching, "said" movie, it will help to give us an idea of where we want to be.

There have been so many good ideas in this thread. Did someone mention an amusement park idea before? How about this premise:

A killer has chosen an amusement park for his workplace, but the park manager's determined to keep the park open and the rides going.

Sandra



A known mistake is better than an unknown truth.
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mcornetto
Posted: November 7th, 2008, 8:39pm Report to Moderator
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Nothing wrong with learning (or dreaming as Sandra would tell you).  And thanks for the support guys and girls.  But you know, it doesn't happen without you all participating so thanks for that too.  

I'm leaning toward the survival story at the moment because it lends itself nicely toward a game.  But rather than zombies - which are overused - we might pick some other foe. Not sure what yet.  Any suggestions?

And also since we are very near the end of Killer.  I'd like to ask you all:

What sort of information helped on your turn?
What information didn't you use?  
What extra information would you have liked to use if it was available?
Is there any particular rules you would like to see added in the next game?

Cheers,

Michael
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Posted: November 7th, 2008, 9:23pm Report to Moderator
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No zombies? Okay, how about a militia of some sort? or perhaps some sort of alien life form?
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mcornetto
Posted: November 7th, 2008, 9:39pm Report to Moderator
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Alien life forms is a pretty easy way out since we could come up with pretty much anything and call it alien. What about something like a plague of rats.  Rats are creepy and they can do varied sorts of things to get rid of people.

The important thing is that we want to try and keep the tone serious this time.
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MBCgirl
Posted: November 7th, 2008, 9:39pm Report to Moderator
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Quoted from mcornetto
Nothing wrong with learning (or dreaming as Sandra would tell you).  And thanks for the support guys and girls.  But you know, it doesn't happen without you all participating so thanks for that too.  

I'm leaning toward the survival story at the moment because it lends itself nicely toward a game.  But rather than zombies - which are overused - we might pick some other foe. Not sure what yet.  Any suggestions?

And also since we are very near the end of Killer.  I'd like to ask you all:

What sort of information helped on your turn?
What information didn't you use?  
What extra information would you have liked to use if it was available?
Is there any particular rules you would like to see added in the next game?

Cheers,

Michael


I'm going to jump in here   

First, as I mentioned earlier, when doing a collaborative project it is important that we utilize pieces from each of the scenes written before us...tying things together.

For instance...when people work together on a project they round table ideas and work out character development to advance the story.

I know it's hard to do this sometimes, but we need to discipline ourselves to keep the structure going while advancing the screenplay.  

In some cases, while I like the writing, the story went way out in left field so it was impossible to tie some of it back in.

If I watch a movie and I have to ask myself...why was that in there, it never got answered...then it probably shouldn't be in there in the first place.

I realize that's not gong to be a popular comment, but I'm thinking of how we can learn to write and develop our skills.  I hate to say it, but boundaries exist in the universe for a reason, and they do in almost every aspect of life.

Allegory:  A body has a skeletal frame work...that is the framework for the rest of the body, which from person to person is so very unique.  We look different, have different mannerisms, but we all have a structure, a framework.

I think writing together like this is a true challenge and extremely good for all of us.

I utilized the ship layout, and the scenes written before me...I liked having this information to draw from.

So secondly...I think it would be cool, as the moderator, if you not only told us what type of scene we were writing, but perhaps the characters we are to develop, and to keep things moving in a "connected" direction, an objective of the scene that must be carried out.  That way there would be more control as to where the story line went.

I know...I know...some aren't going to like that either, they think that's too much structure...but I believe it provides a bigger challenge, rather than crushing our creativity.

If you don't like that...then here's how we can get around having too much structure...I think the moderator should pre-read before posting...as we had guidlines and rules to follow and we didn't succeed at times.

I totally appreciate everyone here...all those who have contributed...so don't read anything into this, other than I want us to get better and better!  Learning to write with one or two others is challenge enough...let alone 10 or more.

Keep the words flowing!


http://www.myspace.com/mbcgirl  

I love words and the fact that when the page is blank...there's nothing there until words are formulated in my brain. Those thoughts...rushing through my viens and out my finger tips, find "life" on the page.  

When people and places come to life...that to me is exciting.


MBCgirl =)
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Quoted from mcornetto
Alien life forms is a pretty easy way out since we could come up with pretty much anything and call it alien. What about something like a plague of rats.  Rats are creepy and they can do varied sorts of things to get rid of people.

The important thing is that we want to try and keep the tone serious this time.


That's funny, considering I'm writing a screenplay about pretty much that same thing. Infected rats tormenting a small island and its survivors trying to...well, survive.

we could probably do something like dogs. I think dogs would work better because they travel in packs and most people can't really outrun a dog. Rats like...they would probably go about their own business, but infected dogs...those are vicious. Also, depending on teh city, there could be a lot of stray dogs, in addition to like..house pets...
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Dreamscale
Posted: November 7th, 2008, 10:08pm Report to Moderator
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Both rats and dogs have been done to death, and the majority of those movies they populate are downright TERRIBLE!!!!

Not be sound like an ass or be difficult, but I think we can do alot better.

I'm thinking...if we want to go in a semi-serious situation, we should allow for nature to be the problem.  For instance, if we're in the woods, there are lots of potential trouble.  Or, the Aussie outback.  Or the mountains.  I don't know, I'm more of a semi-serious sort of situational guy.  Let's not limit the possibilities.

It all depends on where we are and what's potentially out there.  You know?

Whatever it turns out to be, as our resident orange one said, "I'm down with it"!
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Shelton
Posted: November 7th, 2008, 10:12pm Report to Moderator
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Quoted from Dreamscale

Not be sound like an ass or be difficult, but I think we can do alot better.


Monkeys.  Monkeys are the answer.


Shelton's IMDb Profile

"I think I did pretty well, considering I started out with nothing but a bunch of blank paper." - Steve Martin
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mcornetto
Posted: November 7th, 2008, 10:20pm Report to Moderator
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Good stuff!


Quoted from MBCgirl

For instance...when people work together on a project they round table ideas and work out character development to advance the story.

That's what the backgrounds are about.  They are the characters. If you want to work out background with other characters you are always encouraged to do so.  

In certain situations you may want to work out the entire story with another character.  I would discourage you from doing this.  Part of the benefit of the collaboration stuff is to let go of your control of the story.  Be flexible enough to be able to take the story in other directions based on other peoples ideas and not try to bend them to your own.  This is very hard for some people to do and it is the most valuable thing you can learn from doing these excercises.


Quoted from MBCgirl

I know it's hard to do this sometimes, but we need to discipline ourselves to keep the structure going while advancing the screenplay.  

Allegory:  A body has a skeletal frame work...that is the framework for the rest of the body, which from person to person is so very unique.  We look different, have different mannerisms, but we all have a structure, a framework.

This is what the  patterns are about.  You shouldn't have to really think about this too much.  Maybe think about what act we are in, but if you find yourself thinking about it too much then I haven't set up the patterns correctly.  You should just be writing your scene of the type requested.  We can have as many types as we want and they can have stricter rules than I gave the scenes in the killer game.  For instance, I loved the EVENT scene suggestion and we will be using that in the next game.

Quoted from MBCgirl

In some cases, while I like the writing, the story went way out in left field so it was impossible to tie some of it back in.

I realize that's not gong to be a popular comment, but I'm thinking of how we can learn to write and develop our skills.  I hate to say it, but boundaries exist in the universe for a reason, and they do in almost every aspect of life.

Completely agreed. The next game is going to have a rule about the type of content considered appropriate for the story (a genre). All games are going to have a rule about deleting scenes that are deemed inappropriate to the story - inappropriate will be at the discretion of the moderator.  It sounds pretty severe but I think it is necessary, especially if we start having new people join in.

Quoted from MBCgirl

So secondly...I think it would be cool, as the moderator, if you not only told us what type of scene we were writing, but perhaps the characters we are to develop, and to keep things moving in a "connected" direction, an objective of the scene that must be carried out.  That way there would be more control as to where the story line went.

I know...I know...some aren't going to like that either, they think that's too much structure...but I believe it provides a bigger challenge, rather than crushing our creativity.

The next game will have the EVENT scene.  This should allow us to tie groups of characters together in an event.  They will happen at a regular interval and be used to drive the story.  I really liked this suggestion from Yohn.  

Also when you are done with your turn, you will provide  a challenge for the next author.  A challenge is an action you would like them to take.  It's a special instruction related to plot.  This way if you have an idea that you would like to continue you can make it happen through the challenge.


Quoted from MBCgirl

I totally appreciate everyone here...all those who have contributed...so don't read anything into this, other than I want us to get better and better!  Learning to write with one or two others is challenge enough...let alone 10 or more.

Keep the words flowing!

Couldn't agree more.

Something I should make really clear is that this technique will never produce a totally finished ready to market script.  What it may produce is a rough first draft script that we can take and polish. We may even make the polishing into a competition. More on that when we are ready

Cheers.

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mcornetto
Posted: November 7th, 2008, 10:31pm Report to Moderator
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Quoted from Shelton


Monkeys.  Monkeys are the answer.


Night of the living monkeys...

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Sandra Elstree.
Posted: November 7th, 2008, 11:06pm Report to Moderator
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Quoted from mcornetto
Nothing wrong with learning (or dreaming as Sandra would tell you).  And thanks for the support guys and girls.  But you know, it doesn't happen without you all participating so thanks for that too.  

I'm leaning toward the survival story at the moment because it lends itself nicely toward a game.  But rather than zombies - which are overused - we might pick some other foe. Not sure what yet.  Any suggestions?

And also since we are very near the end of Killer.  I'd like to ask you all:

What sort of information helped on your turn?
What information didn't you use?  
What extra information would you have liked to use if it was available?
Is there any particular rules you would like to see added in the next game?

Cheers,

Michael


For the first question: I used a lot of Character background and things that caught my eye in the posts.

Some notes:

Michael, I grabbed hold of your dialogue, "Bermuda Triangle… Ha ha, what nonsense.
Nothing bad ever happens out here.

Yes indeedee, nothing happens-- I thought it was perfect.

My mind was immediately drawn to the idea of "The Philadelphia Experiment" with Bert as a scientist on a cutting edge, but that was frowned upon by his collegues (according to the backstory in the intros).

From our trusty Wikipedia:

"The experiment has been claimed to have been conducted by Dr. Franklin Reno (or Franklin Rinehart) as a military application of a Unified Field Theory, a term coined by Einstein. The Unified Field Theory aims to describe the interrelated nature of the forces that comprise electromagnetic radiation and gravity; although to date no single theory has emerged with a viable mathematical expression."

The time overlaps entered my mind courtesy of the weird and wonderful "Groundhog Day" and that's why I recreated Gabriel coming to the elevator "AGAIN", but with a different scenario playing out.

As I mentioned before, I was asking myself, "What is the connection between these people?" I imagined them as kind of a family- with roots and ties that go way back. So I was playing with a fictitious "The Agency" with Elders that control destiny and keep the balance between order and chaos.

The turn to hilarity was not planned, it just happened and I went with it. My imagination went wild with the characters perhaps holding "subtle" super powers. Not Xmen type, but very subtle, like clarolfacation, but there's only so much space and I just decided to work with Gabriel's appa rent ability to make people laugh.

Because I really do want to die laughing, I wrote that into this killer game. The goal for me was to have fun with Gabriel in the gymnasium, intoxicated by his power that was being affected by the Bermuda's effects.

Bert's entry with: Alffy punching in 666 on the Pyramid Portal Opener made me think that whatever was going on, it was messing with things and I was thinking that perhaps "an energy" or indeed even part of Cornetto's soul was "corrupted and entered Alffy here". I loved the scene with him trapped in the elevator and the remnants of this were written in by someone as "Claw marks" and that stuck in my mind also.

Regarding my character, I needed a way to explain why I came on the ship, apparently terribly afraid and I thought it to be part of a great tradition in spiritual growth- to overcome the greatest fears: Death is a big one- hence it ties in with the "laughing" idea. Die laughing. That was my personal mission. I thought that each character had their own personal mission and demons to deal with. Like Nic's voices.

I loved Nic's work with the camera. This really stuck with me throughout and I felt compelled to work with "The Room".

I really felt drawn to juxtapose the elements of horror with complete craziness and love-- hence the Alffy song.

For me, a lot of character work was going through my head- Ste, boozing and with the girls. Bush, knee caves and all, but wanting to enjoy life nonetheless. Dana, the gal who I thought needed to have her day in the sun; so I gave her the Alffy song.

I actually had written a whole bunch of scenes that I couldn't post. Steamy romantic scenes with you and Morgon. Scenes with Zadora's history. But I had to choose and I chose.

When you wrote in the idea of The Star Book, I wanted to work with it as some kind of "Book of Destiny".

It's always a bit of a tightrope we walk between wanting to know and not wanting to know.?" Hence: "Do I dare open it?"

When Dana had taken part of your soul and put it in the crystal, that was a key point I thought.

The romance between you and Morgan was a strong part. You, in a terribly ugly state, and I thought this was an excellent scene!

In the next game I think we need more parameters: ie: No ghosts. No Vampires. Or: A defined genre patterned after a pre existing movie.

After all is said and done, I liked what happened here because it was completely unexpected:

The naked idea brought on by Dreamscale and Nic's Room were fabulous additions to the Vampiric element in the beginning. We've even got explanations for the nakedness- and although I'm finished my portions of the writing I think it's excellent and am completely entertained by it.

As far as "what information would I have used if it were available?" it would have been Bert's experiments. That's why I made up a kind of Philadelphia experiment paradigm in my head.

I thought an important plot point was "Cornetto remembering" thus, I worked with the Regression therapy. There was an apparent connection between Cornetto and Bert, but it didn't really come to light in the script.

Finally, "The Alice in Wonderland" analogy is a good one. It's interesting to note that Lewis Carroll was a mathematician and logician and yet he wrote this kind of story. I really like that idea as well. Reversals in mirrors fascinate me.

These were how some of the wild ideas that were running through my mind got started.

Sandra






A known mistake is better than an unknown truth.
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MBCgirl
Posted: November 7th, 2008, 11:35pm Report to Moderator
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In response to your post Sandra...I love your creativity, your ability to completely let things fly.  Sad to say my mind doesn't work like that

In life I swing from being practical and then completely free spirited.  I love working independantly in my professional life...but I'm a HUGE "people" person...so go figure! lol

I appreciate your explanation for why you wrote certain things...but here in lies one of the problems...and it would happen, no matter who was writing...myself included.  None of the other writers in this game were privy to those toughts, so when they appeared in the screenplay...while I loved many of those parts...I couldn't follow it.

I felt disconnected at that point.   That's where collaboration between us would be helpful...as Cornetto mentioned - we are certainly welcome to do that...and that would help a lot.

The mere fact that you have to explain what you were thinking...would make it way too hard for another writer...or take it to the next level...the "viewer" to follow...not that a movie or story can't include things that leave us "thinking"

Part of the discipline of this exercise is to help us learn to write together, work together, fit together....for the good of the bigger picture.

Again...please know that I am not dishing you...my comments are not personal...in so many ways I think you are brilliant...you think so far beyond the norm...I wish I had just a quarter cup of that!

Write away sister!  


http://www.myspace.com/mbcgirl  

I love words and the fact that when the page is blank...there's nothing there until words are formulated in my brain. Those thoughts...rushing through my viens and out my finger tips, find "life" on the page.  

When people and places come to life...that to me is exciting.


MBCgirl =)
My finger nails should look nice while I type - Red works!
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Sandra Elstree.
Posted: November 7th, 2008, 11:43pm Report to Moderator
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Quoted from mcornetto


I'm leaning toward the survival story at the moment because it lends itself nicely toward a game.  But rather than zombies - which are overused - we might pick some other foe. Not sure what yet.  Any suggestions?

Cheers,

Michael


How about vice? How about people trapped in a cabin in the woods (my brother has such cabin) and they have to deal with each others vices that are getting wildly intensified for some reason.

One is perhaps an alcoholic. Another is a workaholic. One chain smokes to beat the band and no one can breath inside because of it. Another is hell-bent on power- trying to control the rest and have it his way. One is more subtle- "a manipulator", controlling using different methods. One likes to gorge, and there's little food that comes in at a time. Another is a hoarder, stealing food, drying it and tucking it away... You get the idea.

So in this case, we'd be fighting against something that isn't so much a "who" but a "what".

Sandra




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mcornetto
Posted: November 8th, 2008, 2:43am Report to Moderator
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The problem with vice as an enemy is that there really isn't any way to score it.  Perhaps someday we will drop the game idea and be able to write things of that nature or we may find a way to score it.  But I think for now the fact that this is a game helps motivate people to write.

Good brainstorming though.

And Orange said dog and Mike said monkeys (but I think he was monkey shining).  And Jeff suggested the outdoors. What about all animals?  This has been done before I think in a movie called Day of the Animals - probably elsewhere as well, but it hasn't been over done.  Plus it will give us a variety of attacks to play with.  How's that? Any other suggestions? Anything to add?    

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Sandra Elstree.
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Quoted from mcornetto
The problem with vice as an enemy is that there really isn't any way to score it.  Perhaps someday we will drop the game idea and be able to write things of that nature or we may find a way to score it.  But I think for now the fact that this is a game helps motivate people to write.

Good brainstorming though.


That's something that I feel very troubled by: How to score it. It takes time to assimilate the concept and then try to figure out "the angle". But at least our wheels are turning.

Sandra



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Mr.Ripley
Posted: November 8th, 2008, 10:43am Report to Moderator
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What about a sickness like the flu in Stephen King's The Stand, which I'm currently reading. We could be trying to survive some sort of disease. Just a thought.

I like the idea that we should try to follow the previous scene's intent and follow it. That's a challenge in itself. I like that.

Michael's questions:
What sort of information helped on your turn? What you provided Michael and what I got from reading the previous scenes.

What information didn't you use? I used whatever was available to me. I tried to find a pattern. If it didn't flow with the previous scenes, I dropped it.
  
What extra information would you have liked to use if it was available? Maybe a small paragraph of the previous author's intent of what he or she tried to do in the scene, written by the previous author.

Is there any particular rules you would like to see added in the next game? Keeping the story in order as suggested above.  


Just Murdered by Sean Elwood (Zombie Sean) and Gabriel Moronta (Mr. Ripley) - (Dark Comedy, Horror) All is fair in love and war. A hopeless romantic gay man resorts to bloodshed to win the coveted position of Bridesmaid. 99 pages.
https://www.simplyscripts.net/cgi-bin/Blah/Blah.pl?b-comedy/m-1624410571/
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I like the all animals idea. It does definitely give us a host of deaths and situations to work around. Especially if it is in a city or something, one with a zoo....
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mcornetto
Posted: November 8th, 2008, 5:49pm Report to Moderator
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Something like the Stand could easily work, with it's good vs evil plot.  Some characters could be good, some evil and we could see which triumph.

How's this?

A virulent airborne form of rabies decimates the human population and leaves the animals mad. Some people band together and try to survive in this strange new world, but they are plagued by visions and dreams of a creature both frightening and comforting.  It wants them to come to it and they have no choice but to obey -- no matter how dangerous the journey may be.

EDIT: And I think we'll give Sandra a special role in this one and let her be in charge of the dreams.

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MBCgirl
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Quoted from Mr.Ripley
I like the idea that we should try to follow the previous scene's intent and follow it. That's a challenge in itself. I like that.

Michael's questions:
What extra information would you have liked to use if it was available? Maybe a small paragraph of the previous author's intent of what he or she tried to do in the scene, written by the previous author.

Is there any particular rules you would like to see added in the next game? Keeping the story in order as suggested above.  


I really like your idea Ripley...if we provided the next writer with a paragraph about what our intent was, it will make it easier for us to tie things in...then when people get super creative, we will have some understanding of where they were going with it.


Quoted from mcornetto

How's this?

A virulent airborne form of rabies decimates the human population and leaves the animals mad. Some people band together and try to survive in this strange new world, but they are plagued by visions and dreams of a creature both frightening and comforting.  It wants them to come to it and they have no choice but to obey -- no matter how dangerous the journey may be.


Now we're getting there!  I like the use of varied animals...I like it calling to us...drawing us to the danger...

~m~






http://www.myspace.com/mbcgirl  

I love words and the fact that when the page is blank...there's nothing there until words are formulated in my brain. Those thoughts...rushing through my viens and out my finger tips, find "life" on the page.  

When people and places come to life...that to me is exciting.


MBCgirl =)
My finger nails should look nice while I type - Red works!
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Dreamscale
Posted: November 8th, 2008, 7:00pm Report to Moderator
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Yeah, "Day of the Animals" was an old flcik with all sorts of animals attacking everyone.  BoinT actually did a script in here a few months back called "Beasts of the Earth", that was alot like "Day of the Animals".  There weren't really many attacks though in his script.

I like the idea of being outdoors and away from help with killer animals all around.  Just think...a killer skunk could torment the group, while a killer chipmunk creeps in for the kill...

Lots of possibilities for different settings, which would obviously set our posibilities of animals.  I persoanlly like the idea of an island, so we'd have both land ans sea creatures.
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Sandra Elstree.
Posted: November 8th, 2008, 7:23pm Report to Moderator
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Quoted from mcornetto
Something like the Stand could easily work, with it's good vs evil plot.  Some characters could be good, some evil and we could see which triumph.

How's this?

A virulent airborne form of rabies decimates the human population and leaves the animals mad. Some people band together and try to survive in this strange new world, but they are plagued by visions and dreams of a creature both frightening and comforting.  It wants them to come to it and they have no choice but to obey -- no matter how dangerous the journey may be.

EDIT: And I think we'll give Sandra a special role in this one and let her be in charge of the dreams.


Do you have a vision for what this creature might be? It sounds like we're working with an interesting premise.

Sandra



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mcornetto
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Quoted from mcornetto

A virulent airborne form of rabies decimates the human population and leaves the animals mad. Some people band together and try to survive in this strange new world, but they are plagued by visions and dreams of a creature both frightening and comforting.  It wants them to come to it and they have no choice but to obey -- no matter how dangerous the journey may be.


This is the next game and I'm really excited about it.  

Two or three groups of people, each heading from a different location: New York (New York), Detroit (Michigan) and/or Ottawa(Canada). Heading for a startling climax at Niagara Falls where they meet up with the creature from their dreams: some want to kill it, some want to worship it.  Whoever survives will write the ending.

It will be called 'Shiva'.

We will start taking characters on the 16th and will play mid December.

Cheers.        
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Grandma Bear
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I'd love to take part in this one unless I'm too busy, but I think I might be able to.  

And Sandra should absolutely be in charge of everyone's dreams!!  


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Orange
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wounds fun, I'd love to participate if  there aren't enough people (which i dont think will be an issue). Want to give others a chance to participate and get a spot on the fun train, if you know what i Mean.
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Sandra Elstree.
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I will begin preparing now, covering myself in ashes and wearing a Rudraksha mala.

Sandra



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This sounds like an ace idea.

Sign me up!
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stebrown
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Sign me up too. Sounds great!


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Pard
Posted: November 9th, 2008, 8:42am Report to Moderator
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We'll definintely have to take some measures in ensuring some kind of continuity from segment to segment.  Great fun though the SS Craven game is, there's been a lot of lapses in logic regarding the plot and characters.

This is something we'll have to work on for the next game.
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alffy
Posted: November 9th, 2008, 10:21am Report to Moderator
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Well I enjoyed the S.S.Craven trip, despite dying, so if there's any room in one of the groups I'm in. Unless I get shunned and spend the time wandering alone in the barren landscapes of this once great planet, forever fearing the day I come across a crazed animal with only a pointy stick to defend myself.


Check out my scripts...if you want to, no pressure.

You can find my scripts here
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Dreamscale
Posted: November 9th, 2008, 12:00pm Report to Moderator
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OK, sounds like a plan.  I'm sure there can be some killer animals wanering the barren landscape anyway.

I'm in, damnit!

Please keep me the Hell away from NYC though...I'm not a big fan of the big city...
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Mr.Ripley
Posted: November 9th, 2008, 12:39pm Report to Moderator
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Count me in. Do we follow the same guidelines of writing characterization?


Just Murdered by Sean Elwood (Zombie Sean) and Gabriel Moronta (Mr. Ripley) - (Dark Comedy, Horror) All is fair in love and war. A hopeless romantic gay man resorts to bloodshed to win the coveted position of Bridesmaid. 99 pages.
https://www.simplyscripts.net/cgi-bin/Blah/Blah.pl?b-comedy/m-1624410571/
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MBCgirl
Posted: November 9th, 2008, 12:39pm Report to Moderator
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This sounds fantastic...like a "Close Encounters" back in the day   Everyone was so compelled to be at that mountain...

I would also like to take part in this...but as Orange mentioned, I do want to ensure that there is room for others who would like to play that haven't been involved before....so I'm in for now, but will happily bow for another to have a chance to play.

This gives me "Shiva"....rs


http://www.myspace.com/mbcgirl  

I love words and the fact that when the page is blank...there's nothing there until words are formulated in my brain. Those thoughts...rushing through my viens and out my finger tips, find "life" on the page.  

When people and places come to life...that to me is exciting.


MBCgirl =)
My finger nails should look nice while I type - Red works!
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jayrex
Posted: November 9th, 2008, 1:18pm Report to Moderator
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Sounds like a great idea.  

From the 16th of Dec.  How long will it be on for?  As I'll be going away for christmas to see the family.  I'm not sure if I'll have internet access from where I'm going.

For me, I wonder what animal will spring to mind?


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MBCgirl
Posted: November 9th, 2008, 1:29pm Report to Moderator
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Quoted from jayrex
Sounds like a great idea.  

From the 16th of Dec.  How long will it be on for?  As I'll be going away for christmas to see the family.  I'm not sure if I'll have internet access from where I'm going.

For me, I wonder what animal will spring to mind?


I think it will be one primary "animal being" that has the ability to draw us to it...but it will effect all creatures...and some of those intentions will be deadly...

I'm probably a goof...but that's sort of what I understood. Cornetto will fill us in...you are right though...it will be hard for some during the holidays.

~m~


http://www.myspace.com/mbcgirl  

I love words and the fact that when the page is blank...there's nothing there until words are formulated in my brain. Those thoughts...rushing through my viens and out my finger tips, find "life" on the page.  

When people and places come to life...that to me is exciting.


MBCgirl =)
My finger nails should look nice while I type - Red works!
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mcornetto
Posted: November 9th, 2008, 3:38pm Report to Moderator
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Do you think it will be a problem to have this over the holidays?  I thought it would give people more time.  I can always schedule this a week earlier if people want - let me know.

Anyway, in response to Gabe, you won't be doing an introduction this time - just background. Here is what I have on character background.

Character backgrounds should be a paragraph or two about your character.  It should provide enough information about your character to assist anyone introducing them or writing for them.

Your character should have a weakness or fear that they will overcome during the course of the story or your character should have some other kind of arc.  This arc should be apparent in your background.  You don’t have to say exactly what the arc is just hinting at it should be sufficient.

Your character will also need to take a stance on the creature, either kill or worship, even if they are unsure at the start.  You should mention their stance in your background no matter what it is.

You are welcome to work with other authors to develop relationships with other characters and you can mention these relationships in your background but please leave room for some reveals. However, since most people would not have known each other before they banded into tribes it is not likely that you want that much of a  relationship with other characters, also you won’t be certain who is in your character’s tribe until the start of the game.
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alffy
Posted: November 9th, 2008, 4:49pm Report to Moderator
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Quoted from mcornetto
Do you think it will be a problem to have this over the holidays?  I thought it would give people more time.


What are holidays!! lol, unfortunately I wont be getting holidays in the festive season as this is our busiest time  but I'm still cool with it being then though.


Check out my scripts...if you want to, no pressure.

You can find my scripts here
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jayrex
Posted: November 9th, 2008, 5:21pm Report to Moderator
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Quoted from mcornetto
Do you think it will be a problem to have this over the holidays?  I thought it would give people more time.  I can always schedule this a week earlier if people want - let me know.


From the 24th of December, I'll definitely be gone.  Will bring the laptop to find an internet cafe.

From mid-Jan I'll be fine.


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Dreamscale
Posted: November 9th, 2008, 6:10pm Report to Moderator
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I'd say that anything between 12/19-1/2 will be an issue for most people.  Not sure what my Holiday plans will be looking like, but chances are slim that I'll be able to do much writing during that time.

The sooner we can get started, the better for me at least.
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MBCgirl
Posted: November 9th, 2008, 7:57pm Report to Moderator
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I'm good tyo begin when ever it works out for everyone...I can access the internet pretty much anywhere.


http://www.myspace.com/mbcgirl  

I love words and the fact that when the page is blank...there's nothing there until words are formulated in my brain. Those thoughts...rushing through my viens and out my finger tips, find "life" on the page.  

When people and places come to life...that to me is exciting.


MBCgirl =)
My finger nails should look nice while I type - Red works!
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Sandra Elstree.
Posted: November 9th, 2008, 10:29pm Report to Moderator
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Quoted from MBCgirl
I'm good tyo begin when ever it works out for everyone...I can access the internet pretty much anywhere.


Me too MBCgirl. I will make plans according to what is presented here and as it works with other people's schedules.

The only thing I'm battling with besides time is illness, but God willing, I'm with you- name the time and I will be there:

http://www.youtube.com/watch?v=7vY1peG8gHQ

Big smiles!!!

Sandra




A known mistake is better than an unknown truth.
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mcornetto
Posted: November 9th, 2008, 10:31pm Report to Moderator
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Ok. I'll schedule this to start a week earlier.  That way we will be mostly done before anyone goes away.
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MBCgirl
Posted: November 9th, 2008, 11:37pm Report to Moderator
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Quoted from Sandra Elstree.

The only thing I'm battling with besides time is illness, but God willing, I'm with you- name the time and I will be there:

Big smiles!!!

Sandra


Sandra...what's up in your life? If you don't want to share here you can always email me...I will keep you in my prayers girl!

~m~



http://www.myspace.com/mbcgirl  

I love words and the fact that when the page is blank...there's nothing there until words are formulated in my brain. Those thoughts...rushing through my viens and out my finger tips, find "life" on the page.  

When people and places come to life...that to me is exciting.


MBCgirl =)
My finger nails should look nice while I type - Red works!
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NiK
Posted: November 10th, 2008, 12:24pm Report to Moderator
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Okay, sounds cool with. I like the idea. And I'm in, i want to participate.

There will a lot of room to explore here in the writing process.

Cheers



Gift of Blood - NEW! co-written tonkatough
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Sandra Elstree.
Posted: November 10th, 2008, 1:30pm Report to Moderator
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Quoted from MBCgirl


Sandra...what's up in your life? If you don't want to share here you can always email me...I will keep you in my prayers girl!

~m~



Thank you so much MBCgirl. Auto immune illness. But like I said to Jordon last night, I often have a weird sense of gratefulness because I've learned to see things very differently and have been able to help people that I never would have met otherwise.

I'm thinking of Steven Hawking right now as an example of how human beings, together, can rise above the greatest challenges. With the help of human technology and help from others, he was not only able to live, but to educate the world. Alone, we are nothing, but together we are this magnificent system holding each other up.

It seems that all obstacles, illness or otherwise are just opportunities in disguise. Something to consider as we work on a project with the complexity of a deity like Shiva.

Sandra



A known mistake is better than an unknown truth.
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MBCgirl
Posted: November 10th, 2008, 4:50pm Report to Moderator
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Quoted from Sandra Elstree.


It seems that all obstacles, illness or otherwise are just opportunities in disguise. Something to consider as we work on a project with the complexity of a deity like Shiva.

Sandra


Sorry to use this board for a personal communication   But Sandra is our girl!

Sandra - I agree that obstacles are an opportunity to learn something more in this life...it is a little more difficult to apply that philosophy when we do not feel good.  As I mentioned in a private email - I market healthcare service lines...one of those was wound...and I have to tell you that just a few moments spent in that center...while I was sad for those who had to suffer so much (missing limbs, etc.), I was all the more thankful for my life and health.   As you mentioned...doing something for others, when you yourself don't feel right, has a wonderful medicinal effect.

I'm writing a book about personal struggle...called "Finding Diamonds"...I think it runs in this same vein (it's not a screenplay, but you can read it if you like...I'm on the 7th chapter of 10...a small self help book)

Keep your strength and your faith Miss Sandra...let your light continue to shine! We love what you bring to our creations...and even more now that is true! xo

Blessings
~m~



http://www.myspace.com/mbcgirl  

I love words and the fact that when the page is blank...there's nothing there until words are formulated in my brain. Those thoughts...rushing through my viens and out my finger tips, find "life" on the page.  

When people and places come to life...that to me is exciting.


MBCgirl =)
My finger nails should look nice while I type - Red works!
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mcornetto
Posted: November 13th, 2008, 2:49am Report to Moderator
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I had this idea I wanted to run by you all.

I want to add a concept called a MacGuffin.  A MacGuffin is a Hitchcock term for an item you follow through the movie.  The item might or might not have some significance.  

In the game the MacGuffin would be a prop that you come up with and only you and I know about.  Everyone has their own secret MacGuffin and it is up to you whether or not it relates to the plot.  I can use the MacGuffins to keep score.  For example:

You use the MacGuffin - 1 point
You give the MacGuffin to someone else - 5 points to you 1 point to them.
You take someones MacGuffin - 1 point to you 5 points to them.
Someone else uses your MacGuffin 1 point to you 1 point to them.

I'm not entirely certain about the scoring but the above should give a pretty accurate notion of what I'm suggesting.

Example MacGuffins might be: A diary, a pair of eyeglasses, a wedding ring, a chocolate bar, pretty much anything could be a MacGuffin.

I think it would add some extra interest to the game and the story if we included something like this but

A. I'm worried about the concept being too confusing.
B. I'm worried that people will get too absorbed in moving these items around.

What do you think?      
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alffy
Posted: November 13th, 2008, 8:50am Report to Moderator
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I'm already confused lol. No really sounds like an ok idea. So is the aim of the game to score as many points as you can then?


Check out my scripts...if you want to, no pressure.

You can find my scripts here
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NiK
Posted: November 13th, 2008, 10:59am Report to Moderator
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We've got so many ideas here. So Michael is MacGuffin we're going after? With me it's okay, i have studied it before.

Here is what wikipedia says:

A MacGuffin (sometimes McGuffin) is a plot device that motivates the characters or advances the story, but the details of which are of little or no importance otherwise.

The element that distinguishes a MacGuffin from other types of plot devices is that it is not important what the object specifically is. Anything that serves as a motivation will do. The MacGuffin might even be ambiguous. Its importance is accepted by the story's characters, but it does not actually have any effect on the story. It can be generic or left open to interpretation.

The MacGuffin is common in films, especially thrillers. Commonly, though not always, the MacGuffin is the central focus of the film in the first act, and later declines in importance as the struggles and motivations of characters play out. Sometimes the MacGuffin is all but forgotten by the end of the film.


and more...

The director and producer Alfred Hitchcock popularized both the term "MacGuffin" and the technique. According to the Oxford English Dictionary, Hitchcock explained the term in a 1939 lecture at Columbia University: "[We] have a name in the studio, and we call it the 'MacGuffin.' It is the mechanical element that usually crops up in any story. In crook stories it is almost always the necklace and in spy stories it is most always the papers."

Interviewed in 1966 by François Truffaut, Alfred Hitchcock illustrated the term "MacGuffin" with this story:

    "It might be a Scottish name, taken from a story about two men in a train. One man says, 'What's that package up there in the baggage rack?' And the other answers, 'Oh that's a McGuffin.' The first one asks, 'What's a McGuffin?' 'Well,' the other man says, 'It's an apparatus for trapping lions in the Scottish Highlands.' The first man says, 'But there are no lions in the Scottish Highlands,' and the other one answers 'Well, then that's no McGuffin!' So you see, a McGuffin is nothing at all."


I think this clears it pretty well...



Gift of Blood - NEW! co-written tonkatough
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Pard
Posted: November 14th, 2008, 5:02am Report to Moderator
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Sounds interesting but it might confuse things, and as mcornetto said, people might get too absorbed in the items and the game would just revolve around them.

It could work though...
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jayrex
Posted: November 14th, 2008, 2:25pm Report to Moderator
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Sounds like a great idea Michael.  A good idea to tally a score.


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