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As George and Sandra mentioned, having some structure can't hurt us and it would be great to brainstorm, as George said ...
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It wouldn't be one person, it would be a group effort as well and we would fight and disagree and finally come to a mostly concensus. There wouldn't have to be anyone enforcing the storyline because everyone involved would have agreed to play by the rules and write to that story while developing it.
Besides I would be against a full outline. Only the major plot points would need the stepping out. That way we have a skeletal structure while maintaining the freedom to develop it.
I don't think we have to rethink or over kill structure...just that there should be some so we have an idea where we are headed.
I am immensely happy with our story, even with all it's deviation but there is no doubt it could be better. I think we will always get something that is unique based on the individuals that join together to write something.
I love words and the fact that when the page is blank...there's nothing there until words are formulated in my brain. Those thoughts...rushing through my viens and out my finger tips, find "life" on the page.
When people and places come to life...that to me is exciting.
MBCgirl =) My finger nails should look nice while I type - Red works!
Whether you like it or not, anything written is going to have a structure of some kind, even if it's the classic beginning, middle, and end. It's got to start somewhere, and even if the middle is out of sequence chronologically, it's still the middle of the story since that's where the author deemed that it best fit the flow of the story. Think about Memento. It's non-chronologicla in structure, but the overall structure is still three actish. There is a big twist and final conflict right where it belongs in the structural third act, but chronologically, it occurs at the midpoint of the story.
Don't get the basic structure confused with chronology. An out of chronological order story occurs out of chronological order because that is the best way to tell that particular story.
Imagine if Saw ran chronologically. That would make for a boring movie because we wouldn't hit the bathroom scene until we get some halfway through the tale. The bathroom scene is the story's focal point so it begins there because the movie structure dictates it must, even though it isn't the chronological beginning.
Jeff, I think you would have fun with this idea since you're so anti-structure. The framework only tells you where people want the story's beat to occur. However, you can screw around with their heads as much as you want to around that structure. I use Memento again for an example since it begins at the end and the beginning, and uses those elements to hit the story beats. Yet, it is considered non-linear. Surely, you can play around with that.
I think having some sort of structure is necessary. That's why there are different types of scenes. I would like to really find someway to provide that structure without having to plot everything before hand.
Plotting everything before hand sounds not like a game. Part of the reason I think these get completed is because people have some fun with them. Can you think of anyway that the plotted approach can be made into a game? It is entirely valid on an excercise level but it lacks a bit in the fun area, at least my perception of it does.
What I think we should do next time is run more than one game, A plotted game and a free for all killer game. This way people have a choice.
I'm for waiting a bit. I haven't started looking at the rewrite yet because I'm trying to finish a novel first. Got a first draft done, and I'm going through correcting all those damn typos, the stuff that doesn't make sense, and the brain farts of inconsistency.