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SimplyScripts Screenwriting Discussion Board    Screenwriting Discussion    Simplyscripts Collaborative Effort  ›  Martian Mayhem (Killer Game Discussion Thread) Moderators: Mr. Blonde
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  Author    Martian Mayhem (Killer Game Discussion Thread)  (currently 27233 views)
Mr. Blonde
Posted: September 6th, 2012, 8:01am Report to Moderator
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What good are choices if they're all bad?

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Whatever you do, try and make it easier for me when I go in after you. Lol. I'm just kidding. Make it as hard as possible. =)


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The boy who could fly
Posted: September 6th, 2012, 8:06am Report to Moderator
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I'm gonna have to break one of the rules in a big way to get some things straightened out. I  suggest that from now on, before and right after a kill all characters should be alone, that will make everyone a suspect, I do have an idea, but i am going to have to break some rules, but i think it will make it easier from this point on.


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George Willson
Posted: September 6th, 2012, 8:34am Report to Moderator
Of The Ancients


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What? Rule breaking? You can't break the rules! That's against the rules!


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alffy
Posted: September 6th, 2012, 12:41pm Report to Moderator
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I think my turn is coming up and I've hardly read any of it yet..oops.  Best get this thing read and keep track of what is going on.  I knew this would happen, game starts and suddenly I'm mega busy doh!


Check out my scripts...if you want to, no pressure.

You can find my scripts here
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Penoyer79
Posted: September 6th, 2012, 2:23pm Report to Moderator
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Chaos isn't a pit, it's a ladder.

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jeez nawazm tried to off both my guys in 1 turn....even after he said how much he liked them
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nawazm11
Posted: September 6th, 2012, 8:58pm Report to Moderator
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Quoted from Penoyer79
jeez nawazm tried to off both my guys in 1 turn....even after he said how much he liked them


The problem here was that there were too many characters with other characters. I should've tried to fix that on my turn. I actually really liked Andrew's back story, I wanted to see where it would go but I had no choice .
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Mr. Blonde
Posted: September 6th, 2012, 9:39pm Report to Moderator
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What good are choices if they're all bad?

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Michael, is there any possibility we could drop the stipulation that we can move "X" amount of people "X" amount of times? If so, it'd certainly open things up a bit more.


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mcornetto
Posted: September 6th, 2012, 9:51pm Report to Moderator
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Quoted from Mr. Blonde
Michael, is there any possibility we could drop the stipulation that we can move "X" amount of people "X" amount of times? If so, it'd certainly open things up a bit more.


No.  It gets too crazy and hard to read if I allow that.    What I will say is that you can accidentally break the rule and I won't complain - unless you abuse it.


And actually the rule is you can move two characters any number of times.   That's almost 1/4th of the cast.  

PS: If you want to see how crazy it gets with unlimited movement - go read Murder on the Simply Express.
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Mr. Blonde
Posted: September 6th, 2012, 10:46pm Report to Moderator
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What good are choices if they're all bad?

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I loved how that one went, though. That was my favorite of them to read (I wonder if participating had some effect on that). I read Lake Simply and wasn't too partial to that one. S.S. Craven was just a disaster. I thought we really (okay, not really, but close) got into a rhythm with "Murder".


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mcornetto
Posted: September 6th, 2012, 10:52pm Report to Moderator
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We did,  and overall I found that game enjoyable, but the crowds moving together had to go.  This is the only way I can think of to prevent it but still give people some creative freedom.    
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Mr. Blonde
Posted: September 6th, 2012, 11:01pm Report to Moderator
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What good are choices if they're all bad?

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I think it would've worked better if you switched them. "Murder" was much more contained which made it better to restrict movement, whereas "Mayhem" is so wide open, we'll never be able to explore everything you built. Just saying, though. =)


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mcornetto
Posted: September 6th, 2012, 11:02pm Report to Moderator
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Well, like I said.  If you accidentally break the rule about two people - and you don't abuse it, then I won't complain.
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Mr. Blonde
Posted: September 6th, 2012, 11:12pm Report to Moderator
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What good are choices if they're all bad?

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I may have to make double sure I don't "break" that rule when my turn shows up... =)


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Penoyer79
Posted: September 7th, 2012, 1:47am Report to Moderator
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as far as character movement is concerned. maybe the writers can pitch in by keeping track of character movement in their own scenes....

then along with submitting their scene - they  simply email michael a list of who has moved where...

then all michael has to do is edit the map.

FOR EXAMPLE - USING MY SCENE...
Senater Warren --> corridor between Common and Guest Quarters
Jenna Drast-->Guest Quarters
Leon Napier -->Guest Quarters  (New character)
Connie - Corridor outside Medical (Dead)
Dash --->Corridor outside medical
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mcornetto
Posted: September 7th, 2012, 1:52am Report to Moderator
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Though it does make it easier on me if fewer characters move - that isn't the reason for the rule.   I'm fairly certain it will make a more readable script.
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