All screenplays on the simplyscripts.com and simplyscripts.net domain are copyrighted to their respective authors. All rights reserved. This screenplaymay not be used or reproduced for any purpose including educational purposes without the expressed written permission of the author.
I'm gonna have to break one of the rules in a big way to get some things straightened out. I suggest that from now on, before and right after a kill all characters should be alone, that will make everyone a suspect, I do have an idea, but i am going to have to break some rules, but i think it will make it easier from this point on.
I think my turn is coming up and I've hardly read any of it yet..oops. Best get this thing read and keep track of what is going on. I knew this would happen, game starts and suddenly I'm mega busy doh!
Check out my scripts...if you want to, no pressure.
jeez nawazm tried to off both my guys in 1 turn....even after he said how much he liked them
The problem here was that there were too many characters with other characters. I should've tried to fix that on my turn. I actually really liked Andrew's back story, I wanted to see where it would go but I had no choice .
Michael, is there any possibility we could drop the stipulation that we can move "X" amount of people "X" amount of times? If so, it'd certainly open things up a bit more.
Michael, is there any possibility we could drop the stipulation that we can move "X" amount of people "X" amount of times? If so, it'd certainly open things up a bit more.
No. It gets too crazy and hard to read if I allow that. What I will say is that you can accidentally break the rule and I won't complain - unless you abuse it.
And actually the rule is you can move two characters any number of times. That's almost 1/4th of the cast.
PS: If you want to see how crazy it gets with unlimited movement - go read Murder on the Simply Express.
I loved how that one went, though. That was my favorite of them to read (I wonder if participating had some effect on that). I read Lake Simply and wasn't too partial to that one. S.S. Craven was just a disaster. I thought we really (okay, not really, but close) got into a rhythm with "Murder".
We did, and overall I found that game enjoyable, but the crowds moving together had to go. This is the only way I can think of to prevent it but still give people some creative freedom.
I think it would've worked better if you switched them. "Murder" was much more contained which made it better to restrict movement, whereas "Mayhem" is so wide open, we'll never be able to explore everything you built. Just saying, though. =)
as far as character movement is concerned. maybe the writers can pitch in by keeping track of character movement in their own scenes....
then along with submitting their scene - they simply email michael a list of who has moved where...
then all michael has to do is edit the map.
FOR EXAMPLE - USING MY SCENE... Senater Warren --> corridor between Common and Guest Quarters Jenna Drast-->Guest Quarters Leon Napier -->Guest Quarters (New character) Connie - Corridor outside Medical (Dead) Dash --->Corridor outside medical
Though it does make it easier on me if fewer characters move - that isn't the reason for the rule. I'm fairly certain it will make a more readable script.