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I'd like to throw my hat into this version of the killer game. This would be my first and sounds like a decent idea. I think Blonde will run the game well.
"Why don't we just...wait here for a little while...see what happens?"
As Blonde knows, I'm interested. I just now found this thread. I'm not thrilled with the hitman idea, but if that's what it ends up being, I'll play along.
Well, IMO, having everyone being the same type of character (a hitman), makes for alot less character in all the characters.
I felt like using the word "character" as many times as I could there.
The reason that the Lake Simply game was one of, if not the very best ever, was because there were so many diverse characters in a rather casual, normal setting. When you change that up, you lose that normalcy that I think a game like this needs.
Off the top of my head, I'd stick a bunch of normal everyday peeps in a shopping mall or the like and lock them in.
Well, IMO, having everyone being the same type of character (a hitman), makes for alot less character in all the characters.
I felt like using the word "character" as many times as I could there.
The reason that the Lake Simply game was one of, if not the very best ever, was because there were so many diverse characters in a rather casual, normal setting. When you change that up, you lose that normalcy that I think a game like this needs.
Off the top of my head, I'd stick a bunch of normal everyday peeps in a shopping mall or the like and lock them in.
You know, I did pick up what you were putting down there, Jeff. When I was thinking hitmen, I was thinking something in the vein of "Smokin' Aces". Not a great, or even good, movie but all the hitmen in it felt unique in their own ways. However, I will agree that the best Killer games were the ones where everyone was different. What I wasn't a huge fan of with Lake Simply, was that it wasn't really a contained location. The general idea worked, but the openness, I thought, detracted.
I do agree with you, though, and admit that the original idea was a bunch of random people get invited to a mansion, but it carried too much of an either "Clue" or "House on Haunted Hill" vibe and it would just be a retread.
However, if you guys like the sound of this, we can roll with it. If you want something more exact, we can set up a vote, with several ideas and majority rules. I'm just the conductor on this gravy train. You guys are the ones who bought the tickets (throwback to "Murder on the Simply Express", my favorite Killer game).
Might wanna consider dropbox instead of posting directly to the thread, then when it's all said and done and if the script is solid enough, you can be pitch it to Babz. Kill two birds with one script.
That was something that once occurred to me, but it doesn't need to be put in Dropbox. Literally, it can be copied straight back into Final Draft. I have a lot of patience to put it back together. That said, when the game is over, if people liked the way it came out, the script can be made into a real script if you guys want to go that route. The possibilities are endless.
Cruise ship. I believe there's only been four of the actual Killer game. Although, there have been lots of other games/exercises: Thief, Shiva and SoulShadows, among others.
As for locking people in a mall, that's certainly going to stretch the suspension of disbelief, but there's ways around that.
Personally, I'm not remotely interested in turning this into an actual script, as the quality of writing and even ideas is low, based on the small amount of time between turns.
As for locking peeps in a mall or the like, it could be a few different scenarios.
The killer wants to kill.
There was an earlier killing and the cop on duty locked the place down so no potential killer could escape.
Electrical malfunction due to a killer storm outside.
I do like the idea of a mall with all the available options and things like that, but none of those would actually lock down the mall. Perhaps it could be one of those things that's never directly explained?
Then again, I had mentioned a high school reunion (in place of the Mars one) but Michael had said it was already done in Thief. It's another option, but I don't know how much you guys might want to roll with that one, because it's got the same logical problems of locking down the school as you have with the mall.
Lots of time left to decide on a permanent location, though.
Marrying the different ideas floating around out there, I come up with this:
The world's best assassins lured to the Overlook Hotel with the promise of a fat contract by their contractor, a wealthy oil tycoon who barely survived a recent assassination attempt and wants to suss out which one of these killers was behind it. But someone in the group is not who they seem, an imposter using this opportunity to eliminate as much of the competition as possible to secure their place as the number one gun for hire.
Just keeping it real, Rene...I'm not sold on this at all.
Actually, the whole assassin thing doesn't work for me, but as I said, I'll play along whatever you guys and gals want to do. Speaking of gals...do we have any gals interested in playing with the boys?