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There's been some debate recently about what's a good length for a Spec Feature Script and other such queries... Anyhow, the following three links give some information about formatting a script correctly for submission to a studio.
One of them is a good article from screenwriter Terry Rossio about the time he spent working as a 'reader.' He put together a checklist about what he was looking for in a script - this checklist is now used as a standard tool for other readers at, at least, one Production Company...
Anyway, they answer a lot of the questions that are raised multiple times here... Maybe worth giving it a read before posting a question and creating another duplicate thread...
Read Final Draft scripts in this free viewer without having to buy the software. Like Adobe's pdf reader, you can't do anything besides look, but it opens up some possibly unavailable scripts to you to read.
Fully self-contained program that proclaims to not only set out fully formatted feature scripts but also do more...
(Note: It looks as if this program will be a bit of a bitch to learn, but the PDF's on the site seem to show that the results look pretty good when you know your way around... I don't really have the time to give it a test ride and report back so perhaps someone else can try.)
The same site also has a free story development tool, again a fully self-contained program, which will also require some patience to learn. Looks pretty useful though.
If anyone finds any other free templates/programs that will be useful here. Then please post them and I will update here.
Looks like a pretty comprehensive program - from the site:
"RoughDraft is a freeware word processor for Windows 95, 98, ME, NT, 2000 and XP. Although suitable for general use, it has features specifically designed for creative writing: novels, short stories, articles, plays and screenplays. It's designed to be as practical as possible, offering all the features you need, but without being complicated or awkward to use."
"The following set of instructions, for use within your normal word processing program, will set up a blank document with a title page, page number, standard screenplay font, and macros that allow you switch between dialogue margins and action margins. It will not help you create a story, type character names, or add "continueds" or page breaks. These things you have to do yourself. "
GENERAL SITES
SimplyScripts Resource Page - Don's own collection of resources on a variety of topics right here on Simplyscripts.
The below is a link to a good site that also sends out a weekly newsletter by email with inspirational and humourous (sp?) quotes, articles and reviews.
With your help this could be a useful thread - if anyone finds a good article on their web travels and lists it here... I can always update this first post... It could serve as an FAQ and might stop multiple threads about the same question.
  I - Supplication   II - Deliverance   III - Vengeance of a crime   IV - Vengeance taken for kindred upon kindred   V - Pursuit   VI - Disaster   VII - Falling prey to cruelty or misfortune   VIII - Revolt   IX - Daring enterprise   X - Abduction   XI - The Enigma   XII - Obtaining   XIII - Enmity of kinsmen   XIV - Rivalry of kinsmen   XV - Murderous adultery   XVI - Madness   XVII - Fatal imprudence   XVIII - Involuntary crimes of love   XIX - Slaying of a kinsman unrecognised   XX - Self-sacrificing for an ideal   XXI - Self-sacrifice for kindred   XXII - All sacrificed for a passion   XXIII - Necessity of sacrificing loved ones   XXIV - Rivalry of superior and inferior   XXV - Adultery   XXVI - Crimes of love   XXVII - Discovery of the dishonour of a loved one   XXVIII - Obstacles to love   XXIX - An enemy loved   XXX - Ambition   XXXI - Conflict with a god   XXXII - Mistaken jealousy   XXIII - Erroneous judgement   XXXIV - Remorse   XXXV - Recovery of a lost one   XXXVI - Loss of loved ones
Some examples of industry related material such as Query Letters, Options, Treatments, Coverage, and just a ton of other stuff that you might find interesting.
I would like to recommend this article to all the writers willing to improve their craft. Many tips for writing tighter and clearer descriptions, which I found quite useful; I hope they're useful to you as well.
The above web site is a treasure trove for screenwriters; which contains sections for:
Latest News Calendar Membership Writing Tips Writer's Store Contact Us Contest Info Bulletin Board
The Tennessee Screenwriting Association holds an annual screenwriting competition; the current closing date for Entries must not have been optioned or sold prior to December 17, 2006. You?ll find more information on their web site above.
You'll also discover a wealth of information about writing screenplays in the Witing Tips and articles. They also have a archive for previous articles and writing tips.
You can also download a Story Premise Worksheet The Story Premise Worksheet is a great tool. When used properly, it forces you to identify the most basic elements of your story. The Story Premise Worksheet is in Microsoft Word doc format.
One of the best ways to remember how to do something is to study what not to do. This sheet serves as a great reminder. http://www.tennscreen.com/nonos.htm
20 Basic Plots
Every story will fall into one of 20 basic plotlines. It can help you identify elements and make your story succeed. http://www.tennscreen.com/plots.htm
A follow-up to the premise worksheet. When used properly, it forces you to identify your themes and provides clarity. http://www.tennscreen.com/thematic.htm
The Education section includes articles on:
Screenplay Formatting: Word as a screenwriting Processor. Maybe you don't need to spend high dollar for your writing?
The Spark of Creation Where do our story ideas come from?
Idea Generation Can't come up with any new story ideas? Sure you can. Here's a great place to start
Making 3-Dimensional Characters Need guidelines on character generation? This is a great place to start.
The First 10 Minutes How important are the first 10 pages of any screenplay? This session answered that question.
SILENT AFFAIR: Diary of a Screenplay We followed one film on its journey from brain to screen. Writer/creator Alan McKenna shares elements on the way to the finished feature.
SHORTS: Screenwriters on making short films Have you ever considered shooting a short film? You know, just to get something done or possibly get your foot in the door? The TSA had a sobering discussion on the topic.
CRITICAL DECISIONS : The Structure of THE MATRIX Consider your story as a series of 8 short segments separated by your protagonists critical decision making. The TSA briefly examined this structure using the blockbuster film THE MATRIX. This concept was later clarified by Robert Franke so may not be totally accurate.
This is a great web site full of interesting information and resources for screenwriters and even sells books by some of it's members and contributors. Well worth a visit.
APRIL Essentially, any draft that hasn't been paid for. Any draft to be sent to agents, studio execs, production companies, development people. Those are writer's drafts. And they all should be FIRST DRAFTs, no matter how many versions the writer has actually written.
JOE You really think so?
APRIL That's my recommendation.
Always a first draft no matter how many drafts you've written? This from the Academy of Motion Picture Art and Science. What do you all think?
34 - 0: Let's see if Accountability sticks this time...
Well then, yes, I'd say you may as well lie every time.
Nothing seems to work better in Hollywood than a bit of bullshit.
Not sure what you mean, or what you thought I meant. What I meant was would you want the first thing you send to be your first draft, or your most recent best draft?
34 - 0: Let's see if Accountability sticks this time...
He's saying that no matter how many drafts you've actually written, the one you send in should be labelled your first draft.
He's saying that you should pretend that you can knock out work of your highest quality on your first attempt, rather than telling the truth and showing them it's taken you 3 years and 22 drafts to get to that quality.
At least, that's what I took from it.
So you send them your best work (the seventh draft say) but make sure it says First Draft on the cover.
Actually, reading it again, your interpretation could be right. I was picking up a subtext that may not be there when I read it in the context of the interview.
It's a shame that the interviewer didn't ask a follow up question asking him to clarify why that is...
He's saying that no matter how many drafts you've actually written, the one you send in should be labelled your first draft.
He's saying that you should pretend that you can knock out work of your highest quality on your first attempt, rather than telling the truth and showing them it's taken you 3 years and 22 drafts to get to that quality.
At least, that's what I took from it.
So you send them your best work (the seventh draft say) but make sure it says First Draft on the cover.
I like your take on it. That's why I'm a rube.
34 - 0: Let's see if Accountability sticks this time...
When you submit a spec to your agent it has the TITLE, NAME and DATE. It's usually the date you send it no matter if you wrote it three years ago. Newer is better. No draft information at all because it will just gum things up.
If the agent sends it to a company it reads:
TITLE NAME
A MONTH DATE AGENCY/AGENT
If someone buys it the script becomes WRITER'S WHITE and then if they want changes before putting it into the production pipeline it is WRITER'S WHITE REV. (DATE).
It's not even so much someone cares that you've written 12 drafts of the script. They are going to replace you with six other people anyway so why should they care. They do care that you're going to confuse someone. Say, if someone in wardrobe sees a SECOND DRAFT and can't figure out what the heck they're looking at. Is it a writer's draft or a BLUE revision or some other strange beastie? And how much time do they have to waste trying to find out.
My understanding of that was just that any spec you send in to anybody will always be considered your first draft no matter how many times you have re-written it at home. Once it is out there and being read it will be labelled as the first draft, i.e. it will be the first draft that anybody has seen. That way it can be document controlled properly and once you have an option agreed then you will get notes and instructions for the second draft. Or probably much more common you will lose control and it will be sent to some hack for the second draft while you count your money and hope that enough of your spec remains the same so that you can keep your credit!
I don't think there is anything more to it than that, I don't think it is about pretending you can knock it off first go.
PrimoPDF is a handy and lightweight utility that converts just about any file type to a PDF by using the source program that created the file and its Print command. The conversion process is quick and efficient, bolstered by a clean, simple interface. The included security features allow you to wrap your PDF in 40-bit or 128-bit encryption, and there's PDF merging and password protection, too. The user also can restrict editing to basic interactions such as comment-making.
Primo's size is surprisingly large for such an unobtrusive app, and it's absolutely necessary to launch the read-me file at the end of installation, since the application loads no icons and leaves no other visible traces on your machine, except in your Start menu's All Programs.
My understanding of that was just that any spec you send in to anybody will always be considered your first draft no matter how many times you have re-written it at home. Once it is out there and being read it will be labelled as the first draft, i.e. it will be the first draft that anybody has seen. That way it can be document controlled properly and once you have an option agreed then you will get notes and instructions for the second draft. Or probably much more common you will lose control and it will be sent to some hack for the second draft while you count your money and hope that enough of your spec remains the same so that you can keep your credit!
I don't think there is anything more to it than that, I don't think it is about pretending you can knock it off first go.
Exactly. I get a funny kind of feeling now when I read all these links on "How to Write for Screen" this and that and the other... There is a whole ton of information out there and you could become so bogged down by theory and doing it right that you feel like you've got a heavy weight on your chest.
I often think, "Well, if I read enough books about screenwriting, I'll certainly be well qualified to write ANOTHER book about screenwriting, but I'd still be an amateur by my standards, UNTIL, I can beat out a script every week and lose track of what year it is and see my work take shape on screen. A professional stops thinking so hard and just does it very naturally because it's all, (knocks on the noggin) up here...
...and there's no pretending to yourself or anyone else how long it's taken you to write something. It doesn't matter unless you're working a deadline. And there should be deadlines, even when there aren't, you know. (Probably giving Bert a headache) Anyways, beware of spending too much time reading about it and just do it.
Sandra now resumes with her work in progress. She wavers, hesitant now, and gives a sideways glance to Syd Field's SCREENPLAY, sitting pretty on her bookshelf.