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Devil May Cry by Guy Jackson - Action, Sci Fi, Adventure - Long ago, when Demons and Humans cohabitated on Earth together, a great stuggle broke out between the two. One Demon Knight, Sparda, turned on his own and sent the Demons back to the Underworld. Two thousand years later, Sparda's twin sons, born from a human mother, will need to fight the Demons once again and decide if the Humans are truly worth saving. 115 pages - pdf, format
Yes sir. Another screenplay written by me. I steered away from the Action genre for a while but I'm back. I have a feeling many will like this, especially you action buffs out there.
And big ups to Don for posting this up with such haste. I really appreciate it.
Yes, very loosely, Mike. I didn't want to put it in the logline because I didn't want people to be automatically turned away when they saw "based on the video game". I'm not trying to hide it, but I don't want it to be pre-judged.
Pretty much the only thing that is taken from the video games are some of the character names. Other than that, it's its own story.
I just finished reading your Quake script last week, which I liked, but I have to go over to make comments on. I'm currently reading your Devil May Cry script, which is based off of a video game. It seems to take some liberties from what I can tell. I don't exactly know the official storyline, but I do know Dante and Vergil are the sons on Sparda and I know that they don't like eachother very much, especially in the 3rd game which is a prequal which has them figthing eachother.
I was curious as to how much of the original story did you keep from the game, and what were the liberties taken with the script. I'm not a Devil May Cry hardcore fan, so you don't have worry about me complaining about changes.
You seem to like writing video game adaptions which I find interesting. I like to know if you are adapting more int he near future.
This was an entertaining read. It seems to have gotten the personality of Dante down as well. I need to read more of the video games story to see how this would compare, but it would be excellent as a CG movie ala Final Fantasy:Advent Children.
However, there were some errors that I have picked up listed below:
Pg 74 Chaos wasn’t in this scene. I think this should be Hades speaking:
CHAOS But he failed.
Pg 92: This should read Vergil stabbing Chaos instead of Vergil stabbing Vergil
Vergil prepares to stab Vergil in the chest, ending the fight.
Pg 96 Should be “lift his”
After finishing that line, Chaos lifts is arm and by some unknown force, A PLATFORM MOVES TO CONNECT THE TWO VERGIL AND CHAOS STAND ON.
That's about it. This was a very entertaining read.
I just finished reading your Quake script last week, which I liked, but I have to go over to make comments on. I'm currently reading your Devil May Cry script, which is based off of a video game. It seems to take some liberties from what I can tell. I don't exactly know the official storyline, but I do know Dante and Vergil are the sons on Sparda and I know that they don't like eachother very much, especially in the 3rd game which is a prequal which has them figthing eachother.
I was curious as to how much of the original story did you keep from the game, and what were the liberties taken with the script. I'm not a Devil May Cry hardcore fan, so you don't have worry about me complaining about changes.
You seem to like writing video game adaptions which I find interesting. I like to know if you are adapting more int he near future.
Dcooper, you ask some very good questions and I will answer them to the best of my ability. First off, thank you for reading my Quake screenplay and I am glad you enjoyed it. As for my screenplay's adaptation of Devil May Cry, I didn't want an exact replica of the games because that doesn't take any talent to just recreate a game in 120 pages. I wanted to create a little backstory to the characters because it really isn't explained alot in any of the games, even 3 being a prequel. I wanted to get into the history of Dante and Vergil and their parents, Sparda and Eva. So even though it is only about 5 pages, I wanted to give the family a good solid foundation that would hopefully give them a reason for being mentioned in the games.
As far as what I have used from the games, it is mostly character names and some basic plot lines. The story is original in itself, this is not like any of the games. It resembles the third one out of all the closest, but even that one is not an exact replica of my script. The one thing that irked me about the games was that a bad ass character such as Vergil, was not really given a story. He was automatically represented as a bad guy and I hated that. So with this script I tried to give him some background story and some major plot lines. I don't want to give too much away right now because some people are still reading probably so if you want me to explain more just let me know.
As far as writing video game adaptations, I love them. I started with it based solely on the purpose of training. Video games have basic storylines and have a decent enough plot to map out in a screenplay. But I am really starting to enjoy writing them. I'm not saying I will only write adaptations, because I love original ideas, but it is a good way to get your writing on point. If you notice I have 2 original screenplays and two adaptations. I like to mix it around.
Hopefully that answered some of your questions.
I also thank you for pointing out those typos for me. I wrote this on a laptop and that's the first time I have ever wrote on one. This screen is much smaller than my PC and I can see I missed some careless errors I made. I will go back and fix these when I can.
I like how you put your own little spin on this story. Your descriptons and characters were very good, and I really enjoyed the story. I see you like to do alot of videogame adaptions. If the others are as good as this than you really give them justice.
SPOILERS--
The Good -I like how you included Beowulf in the story. -I like the way you did your action sequences you left alot of it up too the readers imaagination. -Athena's narration was pretty good. -The swords of fire and ice was a good idea. Cool. -The script ended very well with the Demon army chanting Dante's name.
The Bad -Dante talks to himself too much. -Write Int. Athena's home(flashback), and write Int. Main tower main hall(present) -I didn't like Athena that much I wanted her too be much more wiser. -Dante's one liners were irritating. I've played the game before and I know that he does alot of the corny one-liners. that's probably why you did it. -Sometimes the all caps were uneccesary. -We weren't allowed to catch our breaths in between some action sequences. It just kept on going and going and going no breathers. -When Dante wakes up you say he has Demon hands and head. What do demon heads and hands look like? -On page five you have try instead of dry. -I missed it who was the voice that told Dante to realize his true powers. -Why was Idonea not allowed to fight Dante, but allowed to fight Vergil. -How can you drop kick another person? -The last part of the script really started to lose steam.
I think this script could be shortened just a little bit. I'm not sure which parts should be taken out, but you coulld probably decide that. Once again the script was very good. Keep up the great writing.
Good Luck.
"You wanna go to jail or you wanna go home? -- Training Day
I like how you put your own little spin on this story. Your descriptons and characters were very good, and I really enjoyed the story. I see you like to do alot of videogame adaptions. If the others are as good as this than you really give them justice.
SPOILERS--
The Good -I like how you included Beowulf in the story. -I like the way you did your action sequences you left alot of it up too the readers imaagination. -Athena's narration was pretty good. -The swords of fire and ice was a good idea. Cool. -The script ended very well with the Demon army chanting Dante's name.
The Bad -Dante talks to himself too much. -Write Int. Athena's home(flashback), and write Int. Main tower main hall(present) -I didn't like Athena that much I wanted her too be much more wiser. -Dante's one liners were irritating. I've played the game before and I know that he does alot of the corny one-liners. that's probably why you did it. -Sometimes the all caps were uneccesary. -We weren't allowed to catch our breaths in between some action sequences. It just kept on going and going and going no breathers. -When Dante wakes up you say he has Demon hands and head. What do demon heads and hands look like? -On page five you have try instead of dry. -I missed it who was the voice that told Dante to realize his true powers. -Why was Idonea not allowed to fight Dante, but allowed to fight Vergil. -How can you drop kick another person? -The last part of the script really started to lose steam.
I think this script could be shortened just a little bit. I'm not sure which parts should be taken out, but you coulld probably decide that. Once again the script was very good. Keep up the great writing.
Good Luck.
Thanks for the read, Anthony. Your critiques make a lot of sense and you actually brought up something I was waiting to be said. The amount of battles I have in the screenplay is about one too many I think. I had a whole graph of battles I wanted in this screenplay mapped out and I just think I used too many. The problem was that I liked all of the battles. I didn't want to take any out. However, I did have some more dialogue driven scenes that I took out because I thought they were too boring, but I think I may go back and put them in to give the reader and audience some time to breathe. I had some scenes that explained Athena's backstory and what Vergil was doing in the Underworld after Dante killed him. I think that would help establish some more character to them both, considering they take a back seat to Dante.
As for the voice speaking to Dante before he turns to a Demon, I really don't have a set character's voice. At first I had Sparda's voice, then Eva's, then Hades, then Vergil. But after a while i was just like suck it, and just put VOICE (V.O.). It's pretty much who ever you want it to be. As for me, I would probably lean towards Sparda, but I dunno.
So thanks for the feedback and it shows that I could have used some more "downtime" scenes, I was just too scared to have them. Silly me.
I hope you enjoyed it as much as I did writing it.
You seem to like writing video game adaptions which I find interesting. I like to know if you are adapting more int he near future.
As of now I have a short list of possiblites. The higher up the list, the more interested I am in writing it.
Tenchu: Stealth Assassins (Very keen on this one) Kingdom Hearts Metal Gear Solid Killer Instinct Parasite Eve Mercenaries: Playground of Destruction Final Fantasy X Resident Evil 4 StarFox (hehe)