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I'm counting on Michael doing something really easy to follow up.
I can't live the buttoned-down life like you. I want it all. The dizzying highs, the terrifying lows, the creamy middles. Sure, I may offend some of the blue bloods with my cocky stride and musky odors. Oh, I'll never be the darling of the so-called "city fathers," who cluck their tongues, stroke their beards and talk about what's to be done with this Homer Simpson?
The order of turns will change. I won't know the order until it's your turn. There will be a slight rule change as well. I'll let you in on the specifics after my turn. Suffice to say, it should make game play quite interesting indeed.
Michael, stop throwing monkeys into the wrench. You're making it impossible to keep up... and, by impossible, I mean simple compared to the story that's actually being created! =)
You meaning me or you meaning us? Me? I get nervous when people make surprise changes. But, I will trust the Cornetto to see this Mars facility through to its ultimate destruction... =)
Seems safe to assume that from here on out things will get less and less complicated.
Unless we're introducing more new characters in round two?
I can't live the buttoned-down life like you. I want it all. The dizzying highs, the terrifying lows, the creamy middles. Sure, I may offend some of the blue bloods with my cocky stride and musky odors. Oh, I'll never be the darling of the so-called "city fathers," who cluck their tongues, stroke their beards and talk about what's to be done with this Homer Simpson?
Good turn. I especially liked the way you got a shot in at UNIX - these near future settings are great for poking fun at today's world. Good dialog. Everything is blowing up!
Having trouble with the story line? Moving the action forward? Me too. Here’s what I learned on my turn:
-- Pick two plot lines and develop them to longer scenes. They can be anything really as long as you make it interesting. Yes, that means plot lines will exist for just one episode or cover several episodes. Kind of like a character. When you try to develop all the plotlines it gets messy in a hurry.
-- Pick a title for your episode that works for you. You don’t tell us officially. For example, my episode was “dome madness”
-- If you can’t move the action forward don’t waste effort, move on to one you can.
-- It doesn’t have to be max length but give it a try.
-- Ask the players for help. This is key!
Probably obvious but it helped me have a milder panic attack when it was my turn.
You know, Gary, I wish I had that checklist when it was my turn. I was so overwhelmed because The Boy Who Could Fly is so different in style than I am so picking up after that was a disaster. I think I had about six plotlines going on and actually had to cut it so it would even fit into one SS comment. I may have to try going by that li'l list on my next turn. Good call.
Definitely up for debate, Penoyer. I mean, certainly none of will ever get paid for our participation in this but I like standing by my writing as the best I can do (given said guidelines and time contraints).
I absolutely have fun while participating, though, if that's what you mean. =)
Nice entry, Michael. So is the killer dead? And if so, who's the killer now?
I can't live the buttoned-down life like you. I want it all. The dizzying highs, the terrifying lows, the creamy middles. Sure, I may offend some of the blue bloods with my cocky stride and musky odors. Oh, I'll never be the darling of the so-called "city fathers," who cluck their tongues, stroke their beards and talk about what's to be done with this Homer Simpson?