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SimplyScripts Screenwriting Discussion Board    Screenwriting Discussion    Simplyscripts Collaborative Effort  ›  Cube 4 Moderators: Mr. Blonde
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Chris_MacGuffin
Posted: November 18th, 2004, 4:39pm Report to Moderator
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For the traps people should consider what effect they want to have.
There should be at least three types of effects the traps have.

1: A trap that takes a character by surprise, i.e the wire mesh in the beginning of Cube

2: One that has the audience in anticipation, i.e the "stalking trap" in Hypercube or the sound activated spike trap in Cube.

3: And finally one that leaves the audience in awe.
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Hypnos
Posted: November 19th, 2004, 4:26pm Report to Moderator
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Alright, here's what i could come up with:

1. The suprise trap:

INT. YELLOW CUBE

A victim walks into a yellowish cube, he walks to the center and observes his surroundings.
WHOOOSH-
His eyes suddenly widen. He stands extremely still. Frozen in place.

The camera turns to reveal, he's infact turned TWO DIMENSIONAL. Paperflat.
The flat posture wobbles and gently slides to the floor.

2. The anticipation Trap

Not yet a full solid idea in my mind. We could do something with a color-changing cube, when it's green it's okay to move, when it's red, you better freeze...or else.
The anticipation would be of course, the cube changing red when they are in the middle of the room, and some guy is allergic or something, or spastic, or ADHD whatever.


3. The Awe Trap. Divided in two scenes

1) INT. BLUE CUBE

Multiple victims walk around the cube, one opens an exit

VICTIM 1
Come on let's go!

Victim 2 spots something

VICTIM 2
HOld up! What's this?

He walks towards a tiny little skeleton underneath one of the side-entrances. It's the size of a mouse. Tiny pieces of clothes cover it.

VICTIM 3
Seems like they set loose mice in here aswell.

VICTIM 1
Cruel bastards

Victim 2 grabs the tiny little skeleton with wide eyes, shocked

VICTIM 2
First mouse ever to wear clothes. This looks human.

In his hand he holds the remains of a miniature human, size of a thumb. Mini-clothes and all. The group's baffled.

2) Scene 2- later in the movie
INT. BLUE CUBE
The remaining victims open another doorway. This one is different, it seems incredibly long and getting bigger futher in.
VICTIM 1
I think we just found the exit!

Anxiously the group climbs in and starts running, the corridor getting bigger and bigger, bright light at the end.
VICTIM 1
Come on!

The corridor is now gigantic, the ceiling incredibly high, the walls so far out. It's really huge. Victim 1 runs and then comes to a halt. The corridor ends in a ravine. Victim 1 gets a stumped look on his face
VICTIM 2
What's wrong?

Victim 1 doesn't respond. Victim 2 stands next to him and looks into the ravine. Suddenly we see that it's just another cube, only thousands of times larger. They are the size of MICE compared to it.
----

I think those would be very cool.
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Chris_MacGuffin
Posted: November 19th, 2004, 5:48pm Report to Moderator
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For having the Cube change colours that go with the keypads (which are coded in musical notation) on the doors.
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Hypnos
Posted: November 19th, 2004, 6:11pm Report to Moderator
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Alright, so how do you like the ideas?
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Chris_MacGuffin
Posted: November 19th, 2004, 7:59pm Report to Moderator
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They're pretty cool except for the second one.
The 2D idea would just look cheap, sorry.
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Chris_MacGuffin
Posted: November 19th, 2004, 9:24pm Report to Moderator
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So let's start thinking about the characters.
And howabout an outline.
Im eager to get started on the script.
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Hypnos
Posted: November 20th, 2004, 6:18am Report to Moderator
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Me too.

Okay, so scratch the 2D one. We'll think of something else. It was just brainstorming afterall.

Characters-
- Musical Genius Prodigy, bit spastic
- A Mime (not in his outfit per se, let's just say his job is being a mime)
- A Ranger (knowing how to survive in the wild)
- A Jazz-artist, former big one, now slumped to unknown

How's that?
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Hypnos
Posted: November 20th, 2004, 6:24am Report to Moderator
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It would be cool if one of them meets their double and they team up with them. Although often thinking the same, they have different experiences in the Cube (one has been there longer), I think that would be a cool new idea.
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Chris_MacGuffin
Posted: November 22nd, 2004, 7:24pm Report to Moderator
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Or what about an incinerator?
- It'd make a cool CGI effect -
A solid red paper thin wall that passes through its victims, incinerating them into skeletons.

For deciding on the traps:

howabout everybody who's interested in helping write this should post seven traps that they'd like to see in the Cube.

Then we could use the winning traps will be used in the script.
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Chris_MacGuffin
Posted: November 23rd, 2004, 5:57pm Report to Moderator
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Here's my Seven traps:

An Incinerator
- A large moving infra  red wall of concentrated heat -

A Sonic Pressure Chamber
- Suspends someone in mid air before imploding them -

A Room of Rotating Blades
- An inner wall with thousands of them attached could close upon the victim -

A Wire Mesh Floor
- Someone stands on it, and raises into the ceiling, thus slicing them apart

A Magnetic Wall
- It either holds up the victim or smashes him between two metal walls -

A False Escape Passage
- It go to some random part of the Cube and be a continual hallway

An Acid Trap
- From the original Cube -
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Chris_MacGuffin
Posted: November 23rd, 2004, 6:03pm Report to Moderator
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Do any of these sound good?
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Hypnos
Posted: November 25th, 2004, 8:11am Report to Moderator
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They don't sound very dimensional related. They are cool, but not dimensional related, except for the Magnetic one and the continual hallway. Sonic pressure could be cool too.
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Chris_MacGuffin
Posted: November 25th, 2004, 11:43am Report to Moderator
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Well I was thinking that the Cube could be a blend of nondimensional and dimensional traps.

- Basically to house the dimension they need a solid structure so it won't collapse -
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Chris_MacGuffin
Posted: November 27th, 2004, 4:45pm Report to Moderator
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So does anybody have any idea for any more characters?
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Chris_MacGuffin
Posted: December 16th, 2004, 2:52pm Report to Moderator
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Bump.

There hasn't been much done to this in a while
Anyone have any ideas?
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