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What Message Does Your Script(s) Convey? (currently 1587 views)
Hank
Posted: May 17th, 2019, 9:46am
Guest User
I believe movies have the potential to change audience's lives. If or when your screenplays are seen on screen, what lessons do you hope to teach or re-enforce to viewers?
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Hank
Posted: May 17th, 2019, 10:01am
Guest User
With the latest script I'm working on, a horror/romance feature titled '$7,000,000', I want audiences to realize: - Never sell your soul for money. - It is important to forgive. - More often than not, you should walk away from an abusive relationship. - Be true to yourself.
I think your method is shared by most screenwriters, myself included. Though there is always going to be a message to a script, whether intentional or not.
There will be a message in every story and every writer will know what that is. I prefer stories that provide edutainment, but I'll write anything if I'm paid. Each story is different. The message doesn't have to be one I agree with.
What I was trying to say is that I start off with an idea, and the story starts flowing in my head. It's like I'm watching a movie and writing it down. Motives, themes, goals, motivations and so on, I don't think about any of these things. And I don't want to think about them. I have a - what happens, happens attitude.
Yet, I agree, some messages will appear as a by-product of the storytelling process. Because, characters have character and they are striving for something. But I didn't put them there consciously, they kinda appeared, much liked the story did.
A lot of times the writer has a story idea, basically transcribes the movie-in-the-head into something resembling an outline or screenplay, then tinkers with it until a script emerges that kinda sorta makes sense.
Let's call that the first draft.
Unless the writer went into this process specifically to champion a specific point of view, that first draft probably won't have a strong "theme." But at this point, sometimes the writer can see a lesson peeking around the edges. Should he or she revise so that most everything references that lesson, it becomes a "strong theme."
These are the messages from my four completed feature-length scripts:
SPACE FISH - Prejudice and racism are bad, we should strive for equality, don't go against your morals, violence leads to more violence, appreciate those who care for you, crime doesn’t pay.
THE HOMELESS CRUSADERS - Don’t pretend to be something you’re not, war is Hell, reverse corruption, it’s wrong to seek revenge.
UNCOMFORTABLE CREATURES - All creatures deserve a good life free from fear and suffering, don’t bully people, protect those in need, be wary of strangers, be kind to others.
MUST ESCAPE FROM THE SLAUGHTERCITY - Murder is an evil act, respect animals and nature, do not conform to a questionable way of life, stay true to what you believe in.
I’m fairly certain there are other themes that I left out and will add once they become clear.
The theme that's emerging for Who Wants to Be a Princess? is something along the lines of "being someone you're not will not lead to happiness" and there are some bits of "don't judge someone by the color of his skin" lurking in there (though in this children's tale, it's actually "don't judge someone by the color of his clothes"). This will be more clear once the next draft gets posted... at some point.
The closest thing that Timmy has to a theme is that "a billion things have to go right for the city to make it through the day, and that doesn't always happen."
My back-burner script Kord is a bit more intentional with its theming. Elves have the stereotypical advantages and disadvantages of being "feminine," dwarves have the stereotypical advantages and disadvantages of being "masculine," and humans have the stereotypical advantages and disadvantages of being "two-faced political bastards." The message should gel around the concept of there being more than one right way to tackle a problem.
If Glass House has a theme, I haven't figured it out
Although I don't think anything I write has "messages" in the literal sense, it has made me realize that pretty much everything I write can be thematically surmised in the exact same way. Not sure what it says about me.
It's not my aim to change anyone's life, it's my aim to tell an interesting story. That's not to say my stories don't have themes, or that I don't occasionally explore deeper psychological, emotional, religious and/or political issues. But my focus is, first and foremost, creating believable characters -- and being primarily a horror/thriller writer, seeing how much hell I can put them through.
Wow, I was really gratified to see this thread, as it touches on something that I espouse in pretty much every review I do here. Which is - why did you write this piece?
I read a lot more - a LOT more - here than I comment on. I open a feature, I get about 15 pages through, and I lose the reason. Every so often I will comment and ask the writer what their intentions were with the piece, but I do that less and less nowadays....
For me - the worst reason to write is because you "have an idea." Ideas are cheap. Execution is key. Most "ideas" break down in Act II, and act III is a rush to the twist.
I write when I have something to say. I will think of a theme, and I'll figure out a way to illustrate it. From the theme comes plot, characters, and dialogue. The message is not spoon fed on the last few pages, it is sewn throughout the narrative.
This, consequently, is why I write so little. I have a few ideas for features I'm making notes for now, and one day....
I'm not trying to change anyone's life, but the overarching themes in my scripts are clear. They focus heavily on abuse, mental health, and suicide. I'd say that more than half of all the scripts I've ever written have had one of these issues as the focus.
Even my comedy scripts use these themes. Trauma Teddy, The Nutcase, and Crazy In Love being a few that spring to mind.