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SimplyScripts Screenwriting Discussion Board    Screenwriting Discussion    Simplyscripts Collaborative Effort  ›  Murder on the Simply Express - Killer Discussion Moderators: Mr. Blonde
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  Author    Murder on the Simply Express - Killer Discussion  (currently 33428 views)
Mr. Blonde
Posted: October 31st, 2011, 11:31am Report to Moderator
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What good are choices if they're all bad?

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My section is written. Just sent it off to be read and hopefully will have it up whenever it's done being read, if any changes need to be made or something.


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ReneC
Posted: October 31st, 2011, 1:30pm Report to Moderator
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Great pages, Mr. Blonde.The plot thickens!  


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Zanej
Posted: October 31st, 2011, 2:47pm Report to Moderator
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Good twist... who could it be...

@ pia ... my son loves ur pumpkin video he watched it over and over for an hour LMAO

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Zanej  -  October 31st, 2011, 3:05pm
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mcornetto
Posted: October 31st, 2011, 5:10pm Report to Moderator
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Great entry Sean!  Love the twist.  

TheUsualSuspect is up next.  I'm going to have a cup of coffee - because I just woke up - then I'll update the info.
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Dreamscale
Posted: October 31st, 2011, 5:22pm Report to Moderator
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Ah...the plot does thicken...
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Sandra Elstree.
Posted: October 31st, 2011, 6:32pm Report to Moderator
Of The Ancients


What if the Hokey Pokey, IS what it's all about?

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Quoted from mcornetto
Great entry Sean!  Love the twist.  



I really enjoyed this scene. I like how you really marked up the monitors. It would have seemed initially that all of the suspicion was cast upon U, (at least by the character intro) but now he seems less of a threat obviously in light of I's business with the knife. But maybe it was just a prop.   ???? Iza wonderin' why U wasn't more helpful if he saw the Steward's dilemma.

Sandra



A known mistake is better than an unknown truth.
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mcornetto
Posted: October 31st, 2011, 6:36pm Report to Moderator
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The game information is updated.
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Mr. Blonde
Posted: October 31st, 2011, 8:10pm Report to Moderator
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What good are choices if they're all bad?

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Quoted from Sandra Elstree.
I really enjoyed this scene. I like how you really marked up the monitors. It would have seemed initially that all of the suspicion was cast upon U, (at least by the character intro) but now he seems less of a threat obviously in light of I's business with the knife. But maybe it was just a prop.   ???? Iza wonderin' why U wasn't more helpful if he saw the Steward's dilemma.


U wasn't particularly helpful because he was busy immersing himself in files that he's collected on the people on the train. For the time being, that was his focus, but I have a feeling that it won't be, for a brief period of time.


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darrentomalin
Posted: October 31st, 2011, 8:13pm Report to Moderator
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I'm pretty nervous about this! just about to head over and read what's been written so far.


http://darrentomalin.webs.com/index.htm

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Sandra Elstree.
Posted: October 31st, 2011, 8:55pm Report to Moderator
Of The Ancients


What if the Hokey Pokey, IS what it's all about?

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Quoted from darrentomalin
I'm pretty nervous about this! just about to head over and read what's been written so far.


This is not easy. One needs to try and give equal coverage to all characters. At least in my mind. I don't know how I will fulfill character and suspense in fairly equal proportions. So far, we've had a lot of suspense. It's been really solid.

Sandra



A known mistake is better than an unknown truth.
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mcornetto
Posted: October 31st, 2011, 9:06pm Report to Moderator
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Quoted from Sandra Elstree.


This is not easy. One needs to try and give equal coverage to all characters. At least in my mind. I don't know how I will fulfill character and suspense in fairly equal proportions. So far, we've had a lot of suspense. It's been really solid.

Sandra



You don't need to touch all the characters when you take your turn - matter of fact - I would rather you didn't.  If you can use your turn to develop one or two characters, like Sean did, then you're doing great.    Take reasonable bites, you aren't writing the whole script just a piece, and if you try to eat the whole thing at once - your going to choke on it.  
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Sandra Elstree.
Posted: October 31st, 2011, 9:21pm Report to Moderator
Of The Ancients


What if the Hokey Pokey, IS what it's all about?

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Quoted from mcornetto



You don't need to touch all the characters when you take your turn - matter of fact - I would rather you didn't.  If you can use your turn to develop one or two characters, like Sean did, then you're doing great.    Take reasonable bites, you aren't writing the whole script just a piece, and if you try to eat the whole thing at once - your going to choke on it.  


Yes, I really do hear you, Michael. But I guess what I'm thinking is this:

Even if we are writing a scene that "seems" focused upon let's say two characters, we might really try hard to incorporate visuals and "plants" from other character's previous posts. So, we're not doing it explicitly, but it means we're taking importance in what a previous person/character has taken time to incorporate.

For instance, a subtle character clue that might be (for instance) M's gucci  shoes. Yes, she might be the real shopper, but also, she might be just using that to hide herself. That's not how I had her character written, but it serves as an example that:

We should try and look at characters and see how we can work with them in a larger picture.

Sandra



A known mistake is better than an unknown truth.
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Mr. Blonde
Posted: October 31st, 2011, 9:29pm Report to Moderator
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What good are choices if they're all bad?

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Kind of what I was going for, too, Pia. But, I also agree with Sandra that you should set up other small things for other characters so the person after you has something to work with.

It's a really delicate balance, but the first go-around seems mostly like it'll be figuring out what the plot of this will really be. The second go-around should be the truly entertaining stuff... =)


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Sandra Elstree.
Posted: October 31st, 2011, 9:35pm Report to Moderator
Of The Ancients


What if the Hokey Pokey, IS what it's all about?

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Quoted from Mr. Blonde
Kind of what I was going for, too, Pia. But, I also agree with Sandra that you should set up other small things for other characters so the person after you has something to work with.

It's a really delicate balance, but the first go-around seems mostly like it'll be figuring out what the plot of this will really be. The second go-around should be the truly entertaining stuff... =)


It's just so frickin' hard. The minute a person starts concentrating on "their character", that's precisely when (at least for me) I forget the larger picture. I'm trying to learn to keep an eye on that larger picture.

Sandra



A known mistake is better than an unknown truth.
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darrentomalin
Posted: October 31st, 2011, 9:38pm Report to Moderator
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I agree, but I suppose we are taking part to see what others do with our characters too. I am looking forward to seeing how someone kills off C (if he is a victim!!) or how they write their own character interacting with him.
I suppose, rather than treading on egg shells, it would be more in the spirit of the GAME to go to town with each others creations and have fun (obviously sticking with the Bio's) Or am I way off?
On my turn, I'm going to focus on those characters that havent been used much, address the balance, particulary in the first round.


http://darrentomalin.webs.com/index.htm

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